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New actualization!!!!
Hi as we dont have any new in the aniversary of the release of sculptris 6, i have done some DIY modding...have made a change of color of the interface for it to look more like the first releases...i'm joking?...mmmm...yes
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more seriously, it would be nice to have the oportunity of developing plugins and modifications (as in blender or gimp) , it would give more life to the comunity news.
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Sculptris might have been a little too good as is. I've been lazy lately, but using Sculptris as a "tool" rather than my only 3d app, I was able to create some pretty cool stuff. Being able to Paint straight to Bump is the bomb, and can give you almost Zbrush quality, depending on your poly-count and your UV's. Most new users try to do it all in Sculpt-mode, using way to high polycount when most of the finer details can be painted on. Further, while you can't paint external-symmetry UV's, you CAN paint half a model, which is the same result. If you assign materials to sections in Wings3D, then do a quick Import/Export from Blender, Blender will split the materials into seperate objects that can be hidden for easy masking in Sculptris. Often times the model I paint in Sculptris is not the model the texture is intended for, but a copy broken into chunks for easy painting, but as long as the UV's are the same .....
Honestly, with the exception of exporting a nice Spec-map, AO, and maybe a few other starter shapes, Sculptris is fine as is. I would like to see some sort of script-able interface and maybe some sort of custom buttons, so users can build custom plugins.
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the end of propietary solutions?
i think that very esily some sculptris functions could be improved: for example the rendering ones..file management of the materials in a project, capability of using sculptris as a real time renderer like keyshot, and other on modelling for example automatic functions for abstract or fractal modelling....but going more in deep...what we can see is that a propietary way of doing freeware is not capable to figth whith the huge amount of creatibity that opensource soft have been having lately...blender gives you 2 or 3 new surprises each 3 months , it gives it a lot of atention from the users...i think that from a propietary aproach has became impossible to reach such amount of creativity ( i dont talk about the quality of course) but i think that is a reality nowadays...sounds like a joke, but maybe we are leaving the end of propietary solutions...
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