I remember a difficult time in CG when there was no sculpting.All the poor 3d Artist could depend on, for modelling, were modelling apps.
The first time I tried ZBrush,
I was very happy and excited at all the new possibilities it offered.
Before Zbrush, Modelling has always been more technical for me.
Zbrush offered me the freedom to create my models with the constraints
of a traditional modelling workflow.
I started really enjoying 3d as well as making much more interesting and
detailed models.
Next I went about and tried other sculpting programmes available on the
market in the hopes of finding the best one for me.
Without a doubt ZBrush is still my absolute favourite! Thank you guys at
Pixologic for developing Zbrush!
Biggest part of “No Fear” i done in ZBrush. I really enjoyed creating this piece.
No Fear in his eyes…
I tried to make the brutal ,brave character, which dont know any fear in battle and in same time clever and noble, the Hero!
The Character which person can choose to play in future videogame or watch Cinematic of great battle.
I believe charisma is of great importance in creating a characters.
Character was done for Gameloft and lately was presented on CG exhibition in Singapore.