1. #16
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    Cheers Bryan thanks for looking.
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  2. #17
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    julien3d: Cheers man hows the work going lately?

    -Storm- Thanks man

    chokata: Glad you like it.

    Sigmund Hentze: Cheers man its Issue 43 the one with Carlos Haunte creature stuff in there too.

    BrookeD: Cheers dood

    Webhead: Much appreciated man

    sculptntoo: Cheers man the full workflow I'm currently making a pdf which I'll be putting up here and 3d total soon

    aurfax: Cheers man I also agree it has a certain beauty being void.

    Mrguy: Hi Man yeah it currently in UK store at moment.

    SolidSnakexxx: Cheers Pliskin

    Gedn: Thanks mate

    sketchguy: I'll post you extra screenies later when I get home













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  3. #18
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    I look forward to this! Creepy great! How many polys was your final model?

  4. #19
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    Cheers man final render mesh was 100.000 polys, I displaced up to a few million for broad detail, then normals for high frequency.
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  5. #20

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    That is a stellar piece. Loads of emotion in the eyes, craploads of detail, great render, etc. Thanks for sharing.

  6. #21

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    Funny, even before I read your post it reminded me of the designs that have been shown in the upcoming DmC game so no surprise that it was designed by a Ninja Theory concept artist. Great execution!
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  7. #22
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    Quote Originally Posted by tobbeo View Post
    Funny, even before I read your post it reminded me of the designs that have been shown in the upcoming DmC game so no surprise that it was designed by a Ninja Theory concept artist. Great execution!
    Absolutely Dan Baker our Concept guy definately has a panache for sick creatures lol cheers for looking!
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  8. #23
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    Quote Originally Posted by BlueAppleStudio View Post
    That is a stellar piece. Loads of emotion in the eyes, craploads of detail, great render, etc. Thanks for sharing.

    Cheers man, with the eyes I started them as human from some old realistic eye meshes then dialled it back till they were freaky I find that works well because you have the emotion there from the beginning.

    Cheers

    Dan
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  9. #24
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    Quote Originally Posted by Sigmund Hentze View Post
    Great work... not going to miss this edition, do you know what number it will be, as they are always at least two months late down in Southern Africa... why I know not, we've done away with the ox wagons years ago....

    Will be great, these tutorials are always a major help, will be good to see how Silo handles Retopo as I moved over to Modo 601 that does a brilliant job...

    Thanks...
    SIGMUND, "...we've done away with the ox wagons years ago..." love your humor. Would love to visit your great Country before the good lord calls me.

    DAN, what can I say but "WOW"... looks as if I can reach through my screen and grab the little guy. Awsome work (detail). Love the expression on his face. What work my man, what work-


    BTW (DAN), have you heard from the NeverCenter folks? i.e. are they still alive, working on Silo 3? I bought the program some time ago, but seems they were not continuing with it so I went on with 3DS Max and of course ZBrush. Was just wondering as I see nothing new at their 'old' site or forums (and I like how simple it was to use).

    Anywho, some tutes would be just great of you. Best, Dragon.
    Last edited by Dragon; 06-27-12 at 04:27 PM.

  10. #25
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    He is fantastic! I'd love to see him animated.

  11. #26
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    Default wonderful

    I love the design of this creature!

  12. #27
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    Great creature!!! keep it up.
    Best regards mutte
    My ZBC sketchbook / Z4beta thread
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  13. #28
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    I love the work! Great all around! Thanks for sharing with us all! I really like the rendering of the eye!

  14. #29

  15. #30
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    Great Job!!!
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