1. #1
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    Default Desert Louse

    Hi Everyone I just recently finished this model for a making of tutorial in 3D Artist Magazine. And would like to share the images here also. The concept was done by Dan Baker Senior Concept artist who I work with at Ninja Theory. Modelled using Dynamesh base, retop in Silo, Shading and lighting in Maya, Textured using HD Textures in Zbrush. Here's some images from the tutorial it was really good fun creating creating this one I hope you like him.

    Cheers

    Dan


    Final Render With neutral BG


    Final Render Comp with BG


    Zsphere Rig





    PolyPaint using HD Geo




    Sculpt HD


    SSS Shader



    Thanks again for looking for more images and tutorials stay tuned via my twitter page.

    Cheers

    Dan
    -------------------------------------------------
    Sculpting, Character Design, Modeling, VFX
    -------------------------------------------------
    www.dancrossland.co.uk
    http://pteropus.cghub.com/
    http://twitter.com/#!/danielcrossland


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    That's a really cool creepy model!
    I'm really interested to see how you used HD sculpt for the textures, i've have some trouble to work with HD sculpt.
    Great job man, congratulation

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    Lovely render, shading, modeling everything. Looks brilliant, I absolutely love the face, so much expression.

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    I like it :)

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    Default Gr8

    Great work... not going to miss this edition, do you know what number it will be, as they are always at least two months late down in Southern Africa... why I know not, we've done away with the ox wagons years ago....

    Will be great, these tutorials are always a major help, will be good to see how Silo handles Retopo as I moved over to Modo 601 that does a brilliant job...

    Thanks...

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    I really love this! The render looks great, and I love the amount of detail... and the sense of character you get from his expression

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    Great creepy crawly character concept, and a great job on the sculpting and texturing too!
    "We are living on this planet as if we had another one to go to." - unknown


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    Great job will be looking for out for that making of tutorial.

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    Excellent work Dan. Your creature looks really amazing. Love all the details and texturing you did. Just one little thing, I think the render in the neutral BG looks better. The other one doesn't make the character stick out as much. Nevertheless, great job man.

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    Great work. Is the issue already out?

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    The monster looks awesome! Really well designed and sculpted!

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    Nice work, I really enjoy the eyes.
    Bryan Wynia
    Senior Character Artist: Hi-Rez Studios
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    badass!
    love the hair work, very specific
    Last edited by Gedn; 06-25-12 at 11:22 PM.

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    Very nice! Looking forward to seeing your SSS setup for Maya.

    -Steve
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    Steve Talkowski | Sketchbot Studios
    design. create. animate.
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    [QUOTE=sketchguy;959231]Very nice! Looking forward to seeing your SSS setup for Maya.

    Cheers Man I'll post more of the Maya set up details soon.
    -------------------------------------------------
    Sculpting, Character Design, Modeling, VFX
    -------------------------------------------------
    www.dancrossland.co.uk
    http://pteropus.cghub.com/
    http://twitter.com/#!/danielcrossland


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