Alright, so I started up this guy today and I have a couple questions:
First--should I always be sculpting in non-perspective mode? Or is this only really important if I plan on exporting the model elsewhere to render?
Secondly--As you can see, this guy will have some hard surfaces on his face. I got them as flat as I could at this lower res stage-for an organic model like this, what brushes are best suited to making those planes nice and flat in higher subD's without paring them down so far they run into the fleshy parts of the face?
Thirdly--I am using several different references for this guy, but I don't very often create non-human characters that don't already exist. I'm just not sure what to do with the side of his head to make it more interesting and break up the big, smooth forms there!
And lastly, I want to turn this into a bust, not just a head--what's the best way of doing this? --this guy is modeled on a single polysphere (with 2 more for eyes, of course).
Thanks, if anyone actually sees this!
