did a few more adjustments and color corrections. thought it looked a bit too cold...
This one is cool too, but, for some reason, still digging the 'cold' looking one.
-Greedy and mean people make this planet suck!
Nice work. But i also think that cold one was better. I had more depth and metallishness on it.
I just love the new R4 features. exactly what I was hoping for
I've played around a bit with tri part feature and made a rope insert brush. I remember making a piece of a rope
a while ago and duplicating it to make it longer and then finally using a ZSphere rig to put it into place. It worked,
but took soooo long!
I love how you can just drag the line along a surface as if you were dragging a physical rope. so cool!!
And here is the brush for you to play with. I should probably make it a bit more low rez, but I wanted it to have a texture.
Also, the area where the parts connect could use some cleaning up. but then you can only really see it if you look closely
Last edited by hendrik F; 07-28-12 at 08:25 AM.
Awesome! Thanks for sharing
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Wow cool rope! I want to make something too...hmmm
this is awesome i just made one similar but lower rez, It be nice have a low and high one though thankyou for the brush
I have a question for you my rope has no ends tough i couldnt get them to line up right so it has open ends. how did you get the ends to work right?
Thanks for the Rope brush! Awesome.
Maybe that the middle/rope, and both end caps and beginning caps each have their own (polygroups so in your case 3 polygroups) and all are the same subtool. Both pieces that you have to make the rope need to be one polygroup only though.
I would also suggest to making you bottom cap first then with the transpose/Move action line to drag out a clone of it strait up and to make a top cap and that will keep it all on the same plane.
For an example you want a cylinder cap on the ends of your rope.
1. Draw out a cylinder make it a poly mesh 3d. Turn on your floor to make sure it is centered in the middle then clone and drag out the top cylinder strait up from that bottom cylinder, now you have a top and bottom cap (you can have different ends just make sure they are on the same Z plane or or in other words lined up with each other strait up and down). Hit the Auto groups button in the polygroups menu.
2. Now append your rope tool you made and it becomes a new sub tool. Position the rope tool so that it is in between the top and bottom caps making sure it is also centered. Now hit the Group visible button to make the rope one solid polygroup color.
3. Merge the subtools so they are one. Make sure you have your canvas facing the way you want your brush to draw out in this case should hold the shift key and make it so that the model is facing facing the front, or side (no perspective on).
4. Now hit the make insertmesh button in the brush menu and that makes your brush. Now just like you did before when you want to use it hit the curve mode button in the stroke menu to turn it into a curve and draw out your rope.
You may also want to play with the settings and size of the curve to get the desired look of the rope. You can also hit the weld button and do many other things with your rope in the brush and/or curve pallet.
Here is the new tutorial link if you haven't checked it out yet http://www.pixologic.com/zclassroom/...n/insert-mesh/ it is the third one although the other movies show you even more. I hope this helps!
Last edited by Seavannah; 07-28-12 at 05:28 PM.
Nice rope, thanks!!!
But why don't put it in the Insert Multi Mesh Repository?
Last edited by Phönix; 07-28-12 at 10:25 PM.
Thanks a lot for the brush!
I haven't been able to play a lot with R4 yet, but am loving the new topo tools and QRemesher.
"Knowing is not enough, we must apply. Willing is not enough, we must do."
- Bruce Lee -
thanks for your support. I'm glad you like it
@Etcher: you're welcome. and thank you for making these awesome tutorials all the time
@davidness: I love the new insert brush features! I keep looking at things wondering if I could make it into a tri part IMM.
@zber2, Phönix: you're welcome! After I posted this, I saw aurick's thread. I had to run, so I didn't have time to post it there, but will do so now.
@Promethias: yes, it might be a bit too high rez, though if you look closely, you can see that it's actually still somewhat lowrez. As lowrez as it can
be, that is But you're right, it's nice to have both depending on your needs.
As for your question, after making the rope, I duplicated it and moved one of them along the other until it lined up again. Then, I cut the other one
at that point by hiding the rest, Delete Hidden and Close Holes. Now I had a short piece of rope that had a matching beginning and end. Though, I
did have to go in with the Move Brush and do some fixing, because it didn't line up 100%. You can still see the "seams", if you look closely.
It's not the perfect solution, but then again I only played around for a short time... It's probably easier to show than to explain, so if it's still not
clear, just let me know And check out what Seavannah wrote about the end caps and how to make an insert brush!
@Seavannah: thanks! And thanks for explaining the workflow again
@Bas Mazur: you're very welcome!
So, I just made another one. I have my bike with me in my room and noticed the dirty bike chain and thought should clean it. But then I had a much
better idea. Why not make a chain insert brush instead
And here it is. Not sure if it'll be of use for anyone. Just wanted to see if I can pull it off
Oh and I will post both of them in Aurick's thread after this.
Last edited by hendrik F; 07-29-12 at 07:00 AM.
That really would have come in handy when I built my bike last year. Maybe it'll inspire me to build a new bike, you never know. Anyway thank you guys for these cool new brushes.
Last edited by EZRA52; 07-29-12 at 08:07 AM.