1. #91
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    Hi, great work. Dunno if you wanna hear critics on the Squad. Besides the sculpting and the idea, which is stunning imo, i´d suggest carving out the creatures character a bit more. At the moment you´ve got different and good looking heads on torsos. The boar (maybe) is a straight forward berserk, so the the head could be more ducked with the muscles on the neck near its ears, the other ones have different chars or identities, so i´d try to express their character through their bodylanguage, sly, snobbish, big-mouthed … Keep up the good work.

  2. #92
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    Cthulhu girl. Made just for fun)




  3. #93
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    ho-ho, nice cutie!

  4. #94
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    Excellent!!!! beauty/aw-full

  5. #95
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    Lol, Octopus is fine too!

  6. #96
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    Love your Craft Ambeewet .
    Sexy and creepy I think Hp would approve .

  7. #97
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    Thanks guys! And this is my new character Hammerhead from "Special Force Squad" series. Concept art and digital sculpting. Hope you like it)




  8. #98
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    Series of characters concept art that I made in my spare time. Inspired by characters design from Marvel films, Star Wars, Luc Besson's films, steampunk, cyberpunk and others punks))))









  9. #99

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    Awesome concepts man! You are crazy awesome

  10. #100
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    amazing work! Congrats with top row!!
    Asbjørn Nedrehagen
    3d-Artist at Gimpville
    Sketchbook Portfolio Twitch

  11. #101
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    Thanks guys!)
    I'm glad and very thankful zbrushcentral for this award. That's cool!!!

  12. #102
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    great concepts here man! do you make a low poly version and texture them? where do you render? just curious, because I want to start making sculpted and textured concepts too in the fastest way possible.

  13. #103
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    cool characters mate

  14. #104
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    Great looking stuff! Some really cool characters! What program do you render in?
    "Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep." - Scott Adams

  15. #105
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    Hey people, really glad you like it)
    Gevz
    Derek Frenzo
    In this work I didn't make retopology, uv mapping and texturing with baked maps. Only ZBrush, Keyshot and Photoshop. I have been making many pass with a different materials in the Keyshot and mixd them in Photoshop by masks

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