hi!

iīm an zbrush-newbie and i modeled an lowpoly-head with
teeth, eyes and tongue in maya 2010.

now i want to bring all these parts into zbrush for finetuning the character
under the correct maya-mesh-positions.

here is my question:

is there an way to export all those single head-parts, so that they are
all subtools under the head-mesh in the correct maya-mesh-position?

thank you very much for reply
(i googled a lot, but i canīt find my solution)!

greetz from germany
loopon