Noob Question: Apply Texture and Bump at the Same Time
Sorry if this has been answered before. I couldn't quite find an answer after a search.
I just started to use Sculptris and I'm new to sculpting in general. I've been using it for quick generation of environmental pieces for a game I'm working on. I'm doing cliffs, my workflow at the moment is entirely in Sculptris. Basically, I sculpt a basic mesh, reduce it to something manageable for a game engine, and then bump paint / texture paint it. I'd like to get better bump/texture integration. What I'd like to be able to do is paint the texture map and the bump map at the same time using the same texture. That way I can just pull a rock texture, and have the bump map line up with the diffuse texture at the same time, which (I think) would be a really fast way to do generic rock objects. Is this possible? Is there another way to do it in another program?
Thanks for your help.
There is an "options" button to the lower left of where the current material is shown. In the options menu check "combine color and bump".
Just make sure to load the correct textures for "texture" and "bump".
Last edited by Michaevelli81; 06-01-12 at 03:17 AM.