1. #16
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    Default Ogre Final Render

    I took some time today and learned how to comp the bprs in photoshop,
    Made a huge difference to me, let me know what you think.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Beall; 06-17-12 at 06:44 PM.

  2. #17
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    nice.really better. only the light from the right side is a bit to strong. and the fibers of the eyebrows looks to fake.also he should have more haires everywhere.thin bright hair.
    posiible wiht photoshop or something like this.

    But all in all nice.

  3. #18
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    Quote Originally Posted by Beall View Post
    I took some time today and learned how to comp the bprs in photoshop,
    Made a huge difference to me, let me know what you think.

    Excellent work Beall. The folds in the skin, skin texture, and eyes all look amazing. I like the brows. The thickness of the brow hair make it look like bristles which is what I would expect on an Ogre. The lighting looks great too. It looks like a standard three point light set up (rim, fill, spot) and it gives the Ogre a dignified yet commanding presence . Finally, I enjoy how you used edge blur and depth of field to draw the viewers eyes into the subjects face. It really helps accentuate the detail you put into the flesh.

    Again, really nice work. It is an inspirational piece. When you have time, would you mind detailing your methods in the Ogre's creation? I and I'm sure others would really enjoy reading about your processes.

    Thank you again for sharing!

  4. #19
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    Default Ogre Comments

    Phosforced,

    Thanks, I was definitely thinking about the fine white downy hair, but this is the first time I've used fibermesh,
    and I'm having a hard time with it, especially at the end when I was exporting my renders, I noticed every time I changed my matierial,
    the fibermesh would change also, couldn't get it to stick. I ended up doing the eyebrows with 3 different mask, and agree, that the
    first two starting from nose are too heavy. Hopefully as with the sculpting, I'll get better at it with time. I may redo the eyebrows and
    try to get them more realistic looking. The stuff Ali Zafati is doing with Fibermesh amazes me.

    ABQ,

    Thanks, being new to zbrush, and 3d in general, I'm definitely in no position to give lessons, but I will tell you that what I've learned,
    I've learned from watching everything I could find on Scott Spencer, his videos on his sculpting and polypainting techniques are amazing,
    I'm continuing to learn from experimenting though, the folds were sculpted and then brought to where they are using a brush I just found
    on this sculpt, the inflate brush, It works great on really getting anything that needs to be tightened up to do what you want it to do. The eyes
    was something I've really been trying to get right for a while, using the link that Jbogh kindly directed me to earlier in this thread, is the technique
    I used on those.
    I am new to Zbrush, but I've been a graphic artist for several years, so I am familiar with photoshop, and corel's version as well, which is basically
    a clone of it, so the rendering was done off of the bprs, I got out of the render menu, I found how to do this by watching a wonderful tutorial
    by Josh Crockett located here http://vimeo.com/monsterfaces, video 4, He does a great job showing you how to put your renders together, and
    you are exactly correct on the 3 light setup, that's what he used, and I as well, It's definitely the best render I've put up yet, So Thanks to Josh
    for that.

    Thank You again for the comments, I think I may try to render again, learn a little more about fibermesh first though.

  5. #20
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    Default Ogre with Fibermesh

    Tried using Fibermesh, I think I've gotten a little better at it,
    Let me know what you think.
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    Last edited by Beall; 06-20-12 at 07:16 PM.

  6. #21
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    looks great man, nice level of detail you got there.. the only thing i would say it needs, its only to rotate the eyes so they're looking at the camera make it seem a little more alive. but other than that i think its awesome. well done man.

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    Jutsu,
    Thanks for the compliment and comments, now that I look at it, it would look better and
    more portrait like if he were looking into the camera.

    Now to figure out how to turn the eyes without them going all squirrely on me.

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    Default Positioning Eyes

    Jutsu,

    Any idea how or where I can find a tutorial on adjusting the eyes, each eye is 2 subtools and I can't get them to rotate on their center axis?
    May be an easy answer, but I can't figure it out.
    Last edited by Beall; 06-18-12 at 11:01 AM.

  9. #24
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    Default New Creature

    Made a new creature today, Tried to get brighter in the render.
    I didn't have to worry about getting the eyes right in this one.
    Let me know what you guys think.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Beall; 06-21-12 at 05:54 AM.

  10. #25
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    Default No Eyes turntable

    I'm having a lot more fun with my renders now,
    still no where close to some here though.



  11. #26
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    Redid it with a little overlay to mute it some.
    C & C welcome, What do you think?



    rendered in zbrush, comp in photoshop
    Last edited by Beall; 06-21-12 at 07:58 AM.

  12. #27
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    The wrinkle work is really next level, and the sss in the render is very nice too.

  13. #28
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    Quote Originally Posted by bakedbeing View Post
    The wrinkle work is really next level, and the sss in the render is very nice too.
    Thanks for looking and Thanks for the comments, I did the wrinkle work with the dam standard, inflate, and alpha 58.,
    I'm also using a wacom intous 3, which I borrowed from a friend, The tablet makes all the difference.

  14. #29
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    Nice man! Those are some cool wrinkles.

  15. #30
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    Creepy, I like it!
    New Sketchbook! (with a new free skull on page 1!)

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