1. #1
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    Post Interview: Image Engine (Immortals and The Thing)

    Two interviews for the price of one!

    Image Engine had two major productions come out last year (more recently to DVD) and we thought it would be especially interesting to put them side by side for you because they show two radically different ways of using ZBrush.

    For Immortals, they used ZBrush to sculpt an absolutely insane number of polygons for the epic environments that were used in the film. On the other hand, The Thing used ZBrush for "horrifically beautiful" organic work.

    Both interviews show a truly impressive amount of work and dedication by the artists at Image Engine, as well as great examples of movie-making problem solving.

    We hope you enjoy them!



    CLICK HERE FOR THE INTERVIEW


    Some Images From the Interview:









    Many thanks to Gustavo Yamin and Marco Menco for their time and efforts in bringing this interview to you. We also wish to give a big thank you to Image Engine for their support! Please feel free to share your thoughts and comments concerning their artwork in this thread!



    Be sure to also check out our many past interviews, which can be found in the
    ZBrush Artist Interviews
    forum and the User Stories page at the Pixologic website.
    Last edited by melinski; 08-13-13 at 10:32 AM.

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    Thank you for the interview.
    The Thing was one of my all time favourite movies (John Carpenter's), looks awesome on ZBrush, it's a shame the movie was.. well... average.

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    cool interview, I enjoyed "the thing". Does anyone know if it was a UV based workflow? or ptex?
    My Internets Page - http://www.vfxforge.com

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    Really informative. Thanks a lot =)

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    I'm sad to say the way you've started putting these interviews in iframes on the forum have made me stop reading them. Having scrolling frames inside scrolling frames is very, very bad and annoying web-design.

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    Who was responsible for replacing the original ONE splited creature by TWO guys merged? i hate it...
    Last edited by Doqpelgänger; 05-31-12 at 05:51 AM.

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    Default you are right

    how do you do?

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    Quote Originally Posted by HeadCase View Post
    I'm sad to say the way you've started putting these interviews in iframes on the forum have made me stop reading them. Having scrolling frames inside scrolling frames is very, very bad and annoying web-design.
    You may also read it without frames on the Pixologic website. Click here.

    Questions about using ZBrush? Check out these valuable resources:

    ZBrush Tutorial Movies: Link
    Download Center: (PDF documentation, models, plugins): Link

    Online Documentation: Link

    ZBC FAQ: http://www.zbrushcentral.com/faq.php
    ZBC Advanced Search:
    http://www.zbrushcentral.com/search....st&forumchoice

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    Thx for the interview and zbrush refs.. its great...

    Does anybody has infos on how the "transparent digested body"

    http://www.zbrushcentral.com/attachm...hmentid=309390

    Its so impressive, I would really like to know how and who made it, if its CG or a real prop...
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

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    Double Awesomeness here! Thank you for the great interviews!

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    Quote Originally Posted by Sebcesoir View Post
    Thx for the interview and zbrush refs.. its great...

    Does anybody has infos on how the "transparent digested body"

    http://www.zbrushcentral.com/attachm...hmentid=309390

    Its so impressive, I would really like to know how and who made it, if its CG or a real prop...
    Hey Seb that was CGI, a mix of 3d and 2d projections.

    Thanks Pixologic for releasing the interview

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    Thanks for the cool and informative interview.

    I have a question about the turntables. Where the ones with colour and specular info Zb turntables? If yes, how can you key the light to move?

    Thanks

    MX

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    Quote Originally Posted by mxhaunted View Post
    Thanks for the cool and informative interview.

    I have a question about the turntables. Where the ones with colour and specular info Zb turntables? If yes, how can you key the light to move?

    Thanks

    MX
    No, those are turntables from the look development and we used 3Delight.
    We used Zbrush for the concept models.

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    Drummer, shame. I think it could be very useful to be able to key lights in Zbrush as it really highlights the forms of the sculpt.

    Thanks for your reply and thanks again for the interview. It has inspired me and got my brain ticking over.

    MX

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