Sculptris Template Contest!
Now that I got Sculptris fully working on my PC, with almost no issues, I'm going to start a Sculptris template based contest!
This is, of course, my first Sculptris contest and I havn't actually seen any other Sculptris contests, so this might be the first one!
The contest will be based on a template. The template is an alien creature (that I made up) called the Maith. In this contest, you will load up the non-painted and already lowered Mesh template, from there you will begin adding to the template, after that you will paint it.
Here is an image of the template (download link is at the bottom of this post):
Contest Rules (please read them all):
*You must use Sculptris to alter the template. Other painting programs are aloud though as long as it can still be opened in Sculptris.
*Just in case you got confused, you must use the template to make your entry.
*You may only add to the template, do not remove things. You can of course, change the head, hands, and feet completly though.
*You may pose the template but please keep the leg and arm lengths the same as they were before. This also means that turning off symentry is allowed.
*Your entry must be wearing some type of armor; it can be ancient armor, alien armor, or any other neat type of armor you can come up with.
*You of course, can add anything from spines, claws, and horns and much more to the template if you wish. Make it unique!
*You may add weapons to your entry if you wish.
*Please keep your entry PG-13. You can still add wounds and scars to it though if you wish.
*Please make sure a typical $700 US dollar PC can open your entry. I don't want to have my entire PC crash from trying to open an entry that either has too many triangles or is over-kill with the detail.
*Like the rule above this one, please try and keep the mesh on your entry fare. The current template already has a low Mesh. Please don't send me an entry that is like 1.7 million triangles...
*You may adjust the current mesh on the template either by adding to it or subtracting to it, just keep it at a fare number though.
*Please post at least 2 different angle images of your entry.
*You may render your entry in a different program after you are done.
*Reptopo can be used.
*When the contest ends, a poll will be added and people will be able to vote on who they think should win based on their entry. Just please do not vote on your own entry.
Here is a short bio of the Maith just to give you some ideas, but remember that you may design your Maith in any theme you wish. The bio is only in case you are low on ideas:
The Maith are an alien race of strong creatures that enjoy combat. They are almost always depicted as warriors and they make for some of the greatest alien gladiators in the galaxy! Their home planet, Rutha-3, is a dry world with very little water and only a few areas on the planet are considered "lush". Many large Maith cities thrive around these small lush places on the planet but as the planet continues to heat up and dry out, many Maith are migrating to other planets.
The Maith are more advanced in technology and science than Humans but they are much worse when it comes to pollution, this is why their home planet is so barren and dead. The Maith do have access to powerful spaceships in which they use to explore the galaxy.
Most Maith warriors/soldiers prefer to use older ways of combat like swords because they are better with them than guns; but there are still many Maith that have chosen fire-arms over swords and shields.
When it comes to the over-all look of the Maith, they often have a rock like texture for their skin and it can vary in almost all colors! Some Maith even grow horns on their heads and arms. The female Maith are much slimmer and have a lot of simulatries to female Humans. The female Maith also grow fin like things on their head but never grow horns. The average life span of a Maith is 120 years and they also reproduce the same way Humans do.
Here is the download link for the template: http://filesmelt.com/dl/Maith_Template.sc1
The contest will end on June 20th, 2012 but I will extend the due date if the contest lacks entries, just to give time to get more entries.
Also, I can't offer any "real" awards for 1st, 2nd, and 3rd place when the contest is over but this contest is mostly for fun. I guess you can say that the winners get the "pride" of winning.
Last edited by EvilCreature1; 05-21-12 at 01:03 PM.
You are like what... 14? nice rules redaction for your age though, just a bit too strict for a just-for-fun no-prized contest. BTW, there already are some previous Sculptris contest here.
Here's your first rule change log:
- No one will be submitting you anything back, a few images on this thread will be just enough. Period
- turning symmetry off is 'allowed', not 'aloud'
That's all, maybe I'll post something later.
(fn: I'm not trying to be rough, Sculptris is awh-zom and I can understand the enthusiasm. Also it's been a long time since the last contest so this one may result fun after all)
Sorry... I'm just trying to set up something unique and fun. I didn't know that Sculptris was 18+ or something like that. Also I would prefer to view it up close (the entry) in Sculptris in case people are hiding things like glitchy textures or messed up parts.
Originally Posted by Serek
Also, I read that Sculptris was for starters to 3D modeling anyway, this is not Zbrush.
And if it will make you happy, I can set up a real prize if my parents let me, like a game over Steam.
C'mon, who's gonna cheat? This is how it works:
- every contest in the Sculptris forum has always been for the pure fun of it and they never had a physical or cash prize
- main software must be Sculptris but final tweaks and renders can be done with 3d software of choice, with the exception of Zbrush which use here would be kind of pointless and unfair (sometimes this causes some minor controversies between those who only know how to use Sculptris and those who regulary use Blender or else)
- entries are submitted at the contest thread with pictures only: a nice final render, some creative process detailing images and a thumbnail
- at the end line, polls are open and the most voted entry wins. Then, the only prize there is the inestimable general approval and respect from your fellow Sculptris colleagues
Last edited by Serek; 05-20-12 at 06:08 AM.
Ok... I'll add that.
Originally Posted by Serek
In progress, needs more detail
What about Retopo ? You said we can only add to the mesh? I'll play, but I insist on retopo-ing it.
Also, almost all 3d apps can import-export .obj (same as Sculptris) ... You're better off specifying a Polycount (amount ofpolygons) 12k for Low-game models, 50-80k still animate-able, 200-500k detailed Sculptris model, 1 mill+ Zbrush or similar.
Must it be rendered in Sculptris? A lot of ppl are using Blender Cycles now.
Must we use Your mesh ? .... If you just wan't an alien ... check this out ....
What I did was a retopo your basemesh, So that it's a Quad-model to start with. Quad Models are much easier to UV-map, plus external editors like Wings3d and Blender have Quad-specific functions like edge-ring. You'll also find it much easier to animate a Quad-based model, as the Structure is more even for weight-mapping. But I do a lot of Sculpting, and All my Painting in Sculptris. I'm uploading the Retoto mesh for you or anyone else who wants to start with a Quad-model, as to not have an unfair advantage. To Sculpt more detail in Sculptris and keep Quads, Leave the Detail slider at 0 and just use the button to subdivide........ here's the Retopo model
Last edited by justadeletedguy; 05-20-12 at 12:32 PM.
Thanks. I never took any 3d modeling class. I've started doing 3d stuff a couple of years ago with Sculptris and SketchUp, both user-friendly and free software with intuitive, no-brainier UI. Now, I still use Sculptris but replaced SU with Blender. Given your age, with study and daily practice you may become way better.
Originally Posted by EvilCreature1
This could be interesting to try. I'll see what I can start in the morning.
And damn Serek. That's a great way to get things started.