1. #16
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    Hey Ryan, thank you for opening the gates of Florence with your Anatomy 2.0 !

  2. #17
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    Great course! Sculpting each muscle makes anatomy study much simpler.

    Comparative anatomy and fibermesh experiments:

    _____________

    joaquingarreta.blogspot.com

  3. #18
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    I really like this anatomy study quim. The proportions are really accurate for most people. Reminds me of BodyWorlds cadavers. Had this surreal feeling to the it.

    The flesh version looks more muscular which is odd though. The biceps look much larger than the echorce. I would think he would have more of a hipster lanky anatomy with flesh. Anatomy is still good though

    Have you tried rendering these out?

    @everyone this looks great. Reminds me of college doing echorce. MIght ahve to do a workshop at some point. Its been a long time since I have done an echorce.

  4. #19
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    Default exercises

    Hello,

    1, Lot to learn in Visualarium and Zbrush Workshops, thanks Ryan.

    2, I found nice people there, too (though a bit crazy: hi Hendrik, Mr. Garreta, Remi, MattClap, The Hons, Maxx, Renato, Where is Petur, Joyce...).

    3, William has a lot of patience and does not sleep.

    _____________

    argh, I'm always late.

  5. #20
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    Very nice wolf beast.

    D.

  6. #21
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    Thumbs up

    Haha! Ricard, you are too funny man.

    Your work is so fantastic and trust me on that even when you don't believe in yourself.

  7. #22
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    I am almost halfway through the course, so I am taking a little "break" to have some fun with the module lesson number 4 creature.
    There is soo much to take in and learn, but I am loving the experience. Also I'm finding that the more I work through the anatomy, I'm also
    learning tons about how to use and work within ZBrush. These renders are mostly BPRs with a little C4D and Photoshop for the environments.
    My thanks to Ryan for a great class!




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    Excuse me Deckard01, I don't want to embarrass you and embarrass other students replying as an hysterical fan but

    1, thanks for writing here

    2, your work is impreeeeeeeeeeeeeeeeeeeeeeeeeetc-sive + exclamation mark



    Excuse me Mysterious Arthaven, I may try to embarrass you from time to time but

    1, man, you are everywhere, eveytime and every-beer

    2, your mod is so impreeeeeeeeeeeeeeetc-sive + some emoticons


    Best regards.
    _____________

    argh, I'm always late.

  9. #24
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    Say again really nice sculpt on your anatomy study. That is looking really tight and solid!
    The workshop for you was definantly worth every penny man, just keep on going mate you're on the right track for sure!
    All the best and happy sculpting,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  10. #25
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    ^
    ^

    Thanks a ton, Kenny. We are learning every day in these classes.

    And Mathias Bader draws very nice big cats.
    _____________

    argh, I'm always late.

  11. #26
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    Mathias is amazing! So many good examples to emulate in that class.
    Last edited by kalero; 05-25-12 at 04:27 AM.

  12. #27
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    Default Wat Tool used in sculpting torso and upper&lower limbs ??..

    Hi i couldnt afford the Anatomy 2r2 course but i am trying to sculpt the bones and muscles myself.. I just have difficulty in sculpting muscles.. Right now i am using shadow box but how does you guys sculpt muscles in the Course??.. Wat tool u guys use?.. Can anyone plss help me?..

  13. #28
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    Hello Dixit,

    We used in class several tools, shadobox, zspheres and even zsketch. Ryan introduces different workflows and techs just to let us choose what we could prefer in the future.

    Usually we drew some basic shapes in shadobox and refined them using claybuildup, trymm dynamic and so. If you don't like the mesh from shadowbox (not very friendly, sometimes), you can apply dynamesh with a low res and subdivide the shape if its necessary or just take any simple primitive and tweak it until you have a nice shape and then dynamesh it and do some clean up.

    Well, lots of options.

    At the end, the only thing that matters is having a good guide, good info, good references and choosing the tools that you enjoy more. In any case, details are not important, shapes and structure are the most important part to learn.

    BR.
    _____________

    argh, I'm always late.

  14. #29
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    Smile

    Quote Originally Posted by Say again View Post
    Hello Dixit,

    We used in class several tools, shadobox, zspheres and even zsketch. Ryan introduces different workflows and techs just to let us choose what we could prefer in the future.

    Usually we drew some basic shapes in shadobox and refined them using claybuildup, trymm dynamic and so. If you don't like the mesh from shadowbox (not very friendly, sometimes), you can apply dynamesh with a low res and subdivide the shape if its necessary or just take any simple primitive and tweak it until you have a nice shape and then dynamesh it and do some clean up.

    Well, lots of options.

    At the end, the only thing that matters is having a good guide, good info, good references and choosing the tools that you enjoy more. In any case, details are not important, shapes and structure are the most important part to learn.

    BR.
    Thank you very much..

  15. #30
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    I came across the old Shawbrother stuff on youtube and really started wondering why there isnīt any game out there, that letīs you pick those oldschool guys (e.g. one armed swordsman, the flying guillotine guy)
    in some cool fight game with all those mad sounds
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Jimmy_Wang_Yu_VIP.jpg 
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