
Originally Posted by
Serek
Then go ahead, TAZZZZ. Just bear in mind that an average SL avatar should be about 6,000 (six thousand) polygons large, only three times the detail of the default sphere and that's cr@ppy as hell within Sculptris. Decimation is a tool for make some models lighter to handle without loosing any (mostly) noticeable detail, but that's still too heavy for exporting to a videogame of any sort. Unfortunately, to the date there's no other way than make a retopology over your model, tailor the UVMaps and bake the textures before rigging and exporting to SL, UDK, CryEngine, Unity or whatever the game engine you choose.