1. #1
    Member User Gallery
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    Antwerp, Belgium
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    Default Material Baker for Zbrush 4?

    A while back there was a useful plugin called Material Baker (up to v2 last time I checked) that obviously let you bake in your material to a diffuse map. This was awesome when exporting to 3ds max etc.

    The old version doesn't seem to work well in Zbrush 4R3, so I was wondering if there has been an update? Couldn't seem to find it on my own.
    Or does Zbrush 4R3 contain some features I havn't heard about that might enable this by built in means?

    Much obliged!
    Konrad Dobson - Webdesign & illustration
    Portfolio: http://www.konraddobson.com

  2. #2
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    Default

    Also looking for an update mayby it is only needs to be recompilde to Z4R3

  3. #3
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    Default

    You can try this, it's an older 'trick', but it may be what you are looking for:

    Create a displacement map
    use Morph UV to flatten the mesh
    Assign desired matcap
    Export the image and assign it to the texture channel.

    With this method you get something like this:

  4. #4
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    Oct 2008
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    Default

    Quote Originally Posted by Giacinti View Post
    You can try this, it's an older 'trick', but it may be what you are looking for:

    Create a displacement map
    use Morph UV to flatten the mesh
    Assign desired matcap
    Export the image and assign it to the texture channel.

    With this method you get something like this:
    I've been looking for an alternate method of getting matcaps onto textures. I forgot about this method. Thanks.

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