Haven't posted here in ages... last I remember was a very old sketchbook thread, but never really finished works. Here's a mini-bomb drop of Z-works from the past two years or so. Hope you like.
This first one is from a fine art project where I got to work with human scan data. I did the retopo and clean up of the scan and restoring areas with holes and errors, which it had lots of since it was done with pretty dated scanning tech. I also made other enhancements and retouching as requested by the client. This Z-render with a quick polypaint job was more done for fun and practice since the actual job didn't require any of that.
Here you see a rough breakdown of the process, the final heads were printed at a bit more than double size, that robot arm milling them out is actually pretty huge, each copy of the head took almost a week to print.
More info also available here:
This one's just a 3d likeness of a German tv dance and performance coach who's in some tv shows in German speaking countries. I did it for a game I worked on at my previous job.
These other ones are in-game models rendered in maya for another of the games that I worked on at my previous job. Fun little caricature style characters: