1. #1
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    Dec 2011
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    4

    Default WIP - Shacker

    Hi everyone . this is my latest work.


    The following is the make-of procedure






    STEP 1
    Start from ZSphere. And using mask to pull the arm out.
    Then do the base sculpture.





    STEP 2
    Sculpt the teeth.



    STEP 3
    Sculpt the basic modle






    STEP 4
    Paint the model.



    STEP 5
    Retopology the model.


    STEP 6
    back to the MAX unwrap UV




    STEP 7
    Project




    STEP 8
    Continue to paint the model.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Zac Li; 05-06-12 at 08:27 AM.

  2. #2
    New Member User Gallery
    Join Date
    Dec 2011
    Posts
    4

    Default

    STEP 9
    Use XNormal render Normal map and AO.



    STEP 10
    Render the polypaint to photo, compose the normal map(Green Swatch) and AO.




    STEP 11
    Final composition.




    big size http://i.imgur.com/baFdj.jpg






    Hope u enjoy it.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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