1. #16
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    I don't know why but I wan't to spank your thunbnail for all these great sculpts and for the smile of this last guy
    My Sketchbook - please visit and leave me some C&C to help me immprove myself

  2. #17
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    Thanks for stopping by Nebular.

    I hoped it would work as an attention grabber haha! Mission accomplished.

  3. #18
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    Well, not much time for personal projects lately, but I have made some minor progress on my pig beast dude thing.

    I'm wondering should I ditch the horns and tusks? (images on previous page). Or just do more to flesh them out? I liked them at first, but now... eh, I dunno.

    Anyways, comments and crits are always welcome!


  4. #19
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    Looking good dude, as for the tusks and horns. Think you should keep the horns but ditch the tusks, they feel i little out of place. That is just my opinion.
    Keep it up dude

    Cheers,
    TheArtViking

  5. #20
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    Hey ArtViking thanks for stopping by and leaving a comment.

    You're definitely right about the tusks. They just felt like a tacked on distraction. I've been working on this guy with both the tusks and horns turned off for now trying to feel things out.
    I'll probably keep the horns, but play with the placement till something feels right. Hopefully be posting an update soon!

  6. #21
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    I made a little bit of progress on this guy. Finally see a bit of character coming through!

    The arms are bugging the hell out of me now. I'm happy with the proportion for the most part, but the form just seems so off. Its like it looks okay from the front and back,
    but that 3/4 view is throwing me off.


  7. #22
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    My opinion is that the back/top of the hand extends past where the natural rotation of the wrist joints would be, so it doesn't looks like it could rotate correctly. Look at your own wrist, where the joint rotates right behind the first thumb joint. The top of the hand extends onto the top of the wrist, so i think you are detecting a mismatch between the points of rotation when looking at it from the natural pivot at the end of the top of the hand and the natural pivot behind the thumb. If you follow the forearm muscle forward, it blends into the first thumb joint. I think to fix it, you could taper the wrist slightly behind the thumb to indicate a separation between the thumb and forearm and also deflate the back of the hand a bit so it does not looks so much like a continuation of the forearm muscle. Also try moving just the hands a little closer to the body, i think that may align the hand bones with the flow of the wrist. Just my .02!

    BTW, love the character. His face is great

  8. #23
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    Hey thanks, Neopork. Looking at it now it seems you're correct all around. Amazing how I cant see these obvious things until someone else points them out.

    Thats why I come here though. Nothing beats a fresh pair of eyes.

    I guess I know what to work on for now.

    Thanks again, friend.

  9. #24
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    Well I started a planar study this morning, but as always I never commit to anything.

    I like what I came out with though.


  10. #25
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    I like it too. Good work.

  11. #26
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    Hey, thanks Laurie.

  12. #27
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    A couple of dynamesh sketches. The first one was pretty quick between classes. I played around with Qremesh on the other one.
    I dont think I'll be going further with these, but I figured I'd post em. C&C always welcome!



  13. #28
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    Nice sculpting, they both look convincing and organic. In the last one the neck muscles look a little under developed, but for a quick piece it's a good study.
    When you stare into the abyss the abyss stares back at you. - Friedrich Nietzsche

    My Zbrush Sketchbook


  14. #29
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    Thank you for the kind words Lateralus. Really nice work in your thread!

    Another creature bust here. Seems its all I ever want to do lol. I probably should have sculpted a bit more, but I just wanted to play with lights and shaders.


  15. #30
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    I'm taking a mod development class this quarter and this is the first asset I've started on. Almost done with the high poly then on to polypaint and retopo!

    Any c&c welcome.

    And a question. I used the mesh insert dragon skull and though I did modify it a lot I dont like feeling like I ripped off someones work. When we use these built in insert brushes
    should we find the original artist and credit them?


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