1. #1
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    Default Character study

    Hey guys first time posting on zbrushcentral (hope i posted in the right place) and made a character a while ago to better understand anatomy so comments are very appreciated.I tried to make this guy a muscular guy while keeping him close to an average guy.I will be making also an average version, a skinny version, a fat version and an old version aswell as cloth study.
    Base mesh made in maya then exported to zbrush, divided this guy to level 4 with just under 400.000 polys.

    Turntable http://www.youtube.com/watch?v=CvKxG6mPsos&feature=plcp

    Uploaded with ImageShack.us

  2. #2
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    Lookin good man, great anatomy work.

    My only real crit is that he looks unnaturally stiff. Maybe just relax the pose a little.

    Also you should post an image attachment so more people see your thread. Its a great model, but unless someone is going down the list of threads one by one (like me ) nobody will see it.

  3. #3
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    I made him in this pose in case i will try to rig him later, i know that the arms have to bee slightly bent for the IK in the elbow to work but i dont know if i can make him more relaxed while keeping him in a good pose for rigging.Sorry i thought this was like CGTalk there i insert the link to imageshack, i guess here u upload the image directly.


  4. #4
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    I'm sure its a fine pose for rigging then.

    And yeah you have to upload them directly. Also your thread still isnt showing up in the recent thumbs at the top. Before submitting your post you have to create a thumbnail.

    Go here and skip down to where it says
    It is now necessary to specifically create a thumbnailand you'll find what you need to know.

  5. #5
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    Closeup


  6. #6
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    FatherO
    I'm sure its a fine pose for rigging then.

    And yeah you have to upload them directly. Also your thread still isnt showing up in the recent thumbs at the top. Before submitting your post you have to create a thumbnail.

    Go here and skip down to where it says
    It is now necessary to specifically create a thumbnailand you'll find what you need to know.


    I did that and now it shows my thread in the top, thanks.

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    Looks nice. Maybe arms are too long and biceps looks stretched.
    Last edited by greatluffy; 05-06-12 at 04:01 AM.

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    Im not sure u are correct and the reason is that i know that in order to measure the arm if it's against the body the tips of the hand is at the center of the lenght of the quads and the elbow is right underneath the rib cage like in this photo, plus i made this guy from imageplanes and i dont think the arm is too long probably the reason it appears too long is because the arm is straight. If the elbow and the arm measure is correct then the bicep even though it may look stretched that's where the bicep connects (the scapula and humerus on the upper part of the bicep and for the bottom the radius). If anyone knows better please let me know as i want to make this guy as realistic as possible.

  9. #9
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    Im gonna switch to a new character for the moment with an anatomy model i made a year ago and never had time to export it into zbrush.Here is the full model http://www.youtube.com/watch?v=mul-6NV-T5U&feature=plcp
    First here is the skeletal sistem, not sure i should remake the spine.

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