Wanted to see how the skin was "fleshing out" so I got a quick diffuse sprayed on him with spotlight/polypaint.
I will give the textures more attention later, I was just tired of looking at clay.
The Parasite itself has been reworked quite a bit. Scaled it much larger inside Vlad's mouth, and reexamined how the arms/claws functioned. New teeth as well.
Hi I'm Lukas, I draw Witch Doctor. It's a thrill to see this! Had to register just to tell you so
Lukas! I'm really stoked you found my thread. I was fully planning on tracking down your email somehow and sending you Finished stills... Looks like you'll get to follow along as he progresses now
I really appreciate you registering just to leave me a comment! If you don't mind me asking, how did you find my thread?
Your drawings are totally amazing and really inspired me to make this guy in 3D!!
TimeLapse: Part 2
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Last edited by jBogh; 05-20-12 at 08:39 PM.
Just a quicky based on a sketch by Fernando Issamo: http://www.cgfeedback.com/cgfeedback...ead.php?t=2919
I might keep pushin this dude. Mouthless things kind of freak me out.
Nice lady! I can't wait to see the rest of her.
I sorta feel like the tip of her nose and nostrils are pinched inward a little too much.
Thank you thank you!
Originally Posted by Nyx702
Agreed, her nose has been one of the more challenging areas so far. Still needs some TLC.
She could use an A-symmetry pass as well.
Thank you Paul Gaboury!
Your book is pretty amazing Sir Paul!
I look forward to the next one.
The Shader info alone was worth the purchase for me.
The Tip on precision Depth placement in BPR simply made my jaw drop.
I had no idea you could click the Depth A Slider and Drag a focal point onto your model!
And Depth B Slider can be used the same way to set where the Blur is at 100%
Good work man really like the render... i would like to see how you got the depth to look sooo good i am still having a lil difficulty figuring that out.
Tw17ch, thanks for stopping by!
Here's a BPR Filters screen gab of my settings for the Blur.
You can set the Depth slider to 1. Leave the exponent alone unless you want to amplify the effect.
I started with Depth A, Clicking the slider, and then dragging to his nose. Letting off the click, Zbrush will use that as your focal point. (0% Blurring)
Next Click drag the Depth B slider to where you want the blurring to be at 100%. Giving you a much more interactive way to pick a focal point! I wish I had known about this feature a while ago.
It's hard to tell but my settings are:
Depth A = -0.3791 and Depth B = -0.0898
Blur being in the F1 Slot for this render, I used a Sharpen filter in F2 with settings that made the focal point crisp and sharper without effecting the blur much if at all.
Hope that helps man!
Messing around with a pose before I started on the parasite retop..
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