1. #1
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    Default JBogh's WIP Thread

    Hey everyone, I'm new around here. My name is Jerod and I'm a creature/character artist working out of the Pacific NW.
    I decided it was time to start my own WIP thread as I've seen so many benefit from this amazing community!
    This thread will house my personal work and studies taken to various levels of finish. Some works may only live as sketches.
    Comments and Critiques welcomed!

    Vlad Doe Wip
    The design came from the graphic novel the Witch Doctor - http://www.witchdoctorcomic.com/
    I love this twist on the classic tale of the Vampire aka the "Vamprey". Clever how they use the biology of a parasite to explain a well known myth.
    Stills- 1 pass of details after the time lapse at the bottom.



    Time lapse Part 1
    <iframe src="http://player.vimeo.com/video/40636611?title=0&byline=0&portrait=0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder="0" height="540" width="960"></iframe>Vlad Doe Part 1 - Base Model from Jerod Bogh on Vimeo.
    Last edited by jBogh; 04-29-12 at 12:27 PM.

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    Default

    Wanted to see how the skin was "fleshing out" so I got a quick diffuse sprayed on him with spotlight/polypaint.
    I will give the textures more attention later, I was just tired of looking at clay.
    The Parasite itself has been reworked quite a bit. Scaled it much larger inside Vlad's mouth, and reexamined how the arms/claws functioned. New teeth as well.

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    Default Great work!

    Hi I'm Lukas, I draw Witch Doctor. It's a thrill to see this! Had to register just to tell you so

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    Default

    Lukas! I'm really stoked you found my thread. I was fully planning on tracking down your email somehow and sending you Finished stills... Looks like you'll get to follow along as he progresses now
    I really appreciate you registering just to leave me a comment! If you don't mind me asking, how did you find my thread?
    Your drawings are totally amazing and really inspired me to make this guy in 3D!!

    TimeLapse: Part 2
    <!-- This version of the embed code is no longer supported. Learn more: https://vimeo.com/help/faq/embedding --> <object height="509" width="905">
    </object><iframe src="http://player.vimeo.com/video/42520728" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder="0" height="509" width="905"></iframe><object height="506" width="900">
    </object>
    Last edited by jBogh; 05-20-12 at 08:39 PM.

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    Default

    Just a quicky based on a sketch by Fernando Issamo: http://www.cgfeedback.com/cgfeedback...ead.php?t=2919
    I might keep pushin this dude. Mouthless things kind of freak me out.


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    Default

    cool as hell

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    Default Female Sculpt - BPR Skin Test

    Quote Originally Posted by McAllem View Post
    cool as hell
    Thank you! I appreciate you stopping by.

    Here's a Female sculpt I started over the weekend. Very wip but I wanted to see how she was rendering in BPR so far.
    I have hopes of using her to work out some concepts that are bouncing around in my head lately.



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    Nice lady! I can't wait to see the rest of her.

    I sorta feel like the tip of her nose and nostrils are pinched inward a little too much.

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    Quote Originally Posted by Nyx702 View Post
    Nice lady! I can't wait to see the rest of her.

    I sorta feel like the tip of her nose and nostrils are pinched inward a little too much.
    Thank you thank you!
    Agreed, her nose has been one of the more challenging areas so far. Still needs some TLC.
    She could use an A-symmetry pass as well.

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    Default Mech Concepting

    Great... Now I have a new addiction. I've never tried anything mech or hard surface in zbrush until last night. Its insane to be able to thumbnail like this in just 1 sitting.
    After being tied to rules of production ready modeling, Dynamesh is an AMAZINGLY freeing experience!

    Straight from BPR


    Then a dash of rust in PS

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    Default 1hr a day....

    As of Monday I made a personal goal to sculpt 1hr everyday....for myself.
    Sculpting Grimm busts all week leaves me hungry for more and the ideas are piling up in my head.
    So here's one of the thumbnails from the other day, pushed an hour further. Dynamesh is such a deadly weapon I can't get over it!

    Last edited by jBogh; 06-22-12 at 06:43 PM.

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    Default Thank you Paul Gaboury!

    Your book is pretty amazing Sir Paul!
    I look forward to the next one.
    The Shader info alone was worth the purchase for me.
    The Tip on precision Depth placement in BPR simply made my jaw drop.

    I had no idea you could click the Depth A Slider and Drag a focal point onto your model!
    And Depth B Slider can be used the same way to set where the Blur is at 100%
    Powerful!


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    Default

    Good work man really like the render... i would like to see how you got the depth to look sooo good i am still having a lil difficulty figuring that out.

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    Default Blur settings..



    Tw17ch, thanks for stopping by!
    Here's a BPR Filters screen gab of my settings for the Blur.
    You can set the Depth slider to 1. Leave the exponent alone unless you want to amplify the effect.
    I started with Depth A, Clicking the slider, and then dragging to his nose. Letting off the click, Zbrush will use that as your focal point. (0% Blurring)
    Next Click drag the Depth B slider to where you want the blurring to be at 100%. Giving you a much more interactive way to pick a focal point! I wish I had known about this feature a while ago.
    It's hard to tell but my settings are:
    Depth A = -0.3791 and Depth B = -0.0898
    Blur being in the F1 Slot for this render, I used a Sharpen filter in F2 with settings that made the focal point crisp and sharper without effecting the blur much if at all.
    Hope that helps man!

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    Default

    Messing around with a pose before I started on the parasite retop..




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