Hi, my name is Zach Bush and I am just starting out with using zbrush and am learning the basics right now. Here is a WIP I created today and wanted to share and maybe get some feedback or pointers on how to improve the sculpt. I am going to open the mouth and add a snake like tongue to the piece.
I decided it needed more expression to it.
Last edited by zbush; 05-01-12 at 12:40 PM.
i am trying to figure out how to connect all the individual parts together and then be able to continue to sculpt without getting weird creases. is that possible?
First of all, looking amazing.
Originally Posted by zbush
Second, not that I know of. What I've been doing is I make different parts of a character, usually in neat pieces. Like I woul do the head. Then the torso and then the legs. They can be easily assembled and reassembled since the "cuts" are obscured by clothes.
But as for joining like a naked body that has nothing to obscure these "cuts" there's no easy way, at least in Sculptris.
What I would do is first get a little angry at Sculptris.
Then try to be productive and connect the pieces in something like Blender.
But this leads to a few problems if you also plan to texture paint in Sculptris.
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