1. #16
    New Member User Gallery
    Join Date
    Mar 2012
    Posts
    4

    Default

    Thank for the present. Need more good artists interviewes.But need WIP(How it is made?).WIP from BIOWARE"s artists.Maybe it is will be more useful.Like short Masterclass.

  2. #17
    New Member User Gallery
    Join Date
    Apr 2012
    Posts
    4

    Default More ME3 pics!

    Heys guys!

    thanks for the kinds words

    rwilliam: we have to stop when we reach the deadline

    We will be posting few more pictures that weren't included in the interview

    here is our first post:




















  3. #18
    New Member User Gallery
    Join Date
    Apr 2012
    Posts
    4

    Default more shots

    few more shots




















  4. #19
    Senior Member User Gallery
    Join Date
    Oct 2011
    Location
    Munich, Bavaria
    Age
    21
    Posts
    1,253

    Thumbs up

    Now that is what I call a astonishing and mindblowing gallery of high detailed and beautiful character design, just love the story of each character and the whole setting is just great!
    Really a big inspiration for me seeing this high detailed work, for a beginner like me there is nothing better to see than that!
    Really enjoyed watching every image about 5minutes looking at all the detail and the great texturing on them aswell!
    Definently a fantastic job to the whole BioWare Production Team!
    All the best to you all and hopefully see you all soon ^^hihi
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  5. #20
    Member User Gallery
    Join Date
    Apr 2012
    Posts
    41

    Default

    Beautiful! Thanks so much for sharing these images and thanks for creating some of my favorite characters.

  6. #21
    New Member User Gallery
    Join Date
    Apr 2012
    Posts
    4

    Default

    few more shots

  7. #22
    Senior Member
    User Gallery
    Join Date
    Nov 2008
    Location
    Brazil
    Posts
    427

    Talking

    Soooo Awesomee!!! Jaw dropping

  8. #23
    Member User Gallery
    Join Date
    May 2011
    Location
    US
    Age
    19
    Posts
    79

    Default

    What was the average polycount for the models and how long did it take to reach this level of amazing and jaw dropping detail.

  9. #24
    Senior Member User Gallery
    Join Date
    Oct 2011
    Location
    Munich, Bavaria
    Age
    21
    Posts
    1,253

    Default

    getting better and better mate, really thanks to you and BioWare for sharing these beautiful character artworks!
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  10. #25
    Senior Member User Gallery
    Join Date
    Dec 2004
    Location
    New York City
    Posts
    283

    Default So Excellent

    One of my favorite games and characters and lore. Loving this thread.
    Love all the characters, but I really love the Geth and Justicars the most, and I love them all. Did I say I love this thread?

  11. #26
    New Member User Gallery
    Join Date
    Apr 2012
    Posts
    4

    Default

    Hey guys

    thanks for the kind words

    the polycount was varying a lot depending of the character. They vary between 7000 and 28000 tris (with props, helmet, hair etc..) and the building size ones were arround 30-40K


  12. #27
    Member User Gallery
    Join Date
    May 2011
    Location
    US
    Age
    19
    Posts
    79

    Default

    Thanks for the insight on the polly counts details amazing , I personally love the Ravager and Cannibal, it seems so digusting to fight Ravagers but fun to beat them and their Swarmers.

  13. #28
    Senior Member User Gallery
    Join Date
    Jan 2010
    Location
    Milan, Italy
    Posts
    327

    Default

    These characters are jaw dropping! The cerberus female suit is so sexy!

    Thanks guys for giving shape to the characters of one of the most interesting sci-fi universe of the last decade!
    In ME1 I loved the "Syd Mead" clean look of the armors, but you managed to add richness to the models in ME2 and ME3 retaining the elegant lines of the first game.
    One day or another I'll manage to join your team!

    Can you tell us how many maps did you use for the main characters, and their resolution?

    Thanks!

  14. #29

    Default Amazing

    That was amazing tnx

  15. #30
    New Member User Gallery
    Join Date
    May 2012
    Location
    Slovenia
    Posts
    2

    Default nothing else

    I think that's right!

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •