1. #16
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    You probably added the "Smoothing Modifier" there's a checkbox in the transfer tool, or you can do it from the Scene tab ... However, the problem isn't in rigging, it's in Sculptris UV's and texture. The Auto UV-seams are placed horribly and forces bad stretching. Paint him up then animate again to see what I mean ......

  2. #17
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    Quote Originally Posted by justadeletedguy View Post
    You probably added the "Smoothing Modifier" there's a checkbox in the transfer tool, or you can do it from the Scene tab ... However, the problem isn't in rigging, it's in Sculptris UV's and texture. The Auto UV-seams are placed horribly and forces bad stretching. Paint him up then animate again to see what I mean ......
    Nope, I never use the smoothing option as it slows things down terribly on my machine and when you export the pose to an object the smoothness is gone anyway.
    My problems with sculptris happen without textures. I have a pic in this thread that shows one of my less dramatic issues. The spikey looking female started out as a very smooth sculptris mesh, granted she wasn't completely finished but the spikes did not appear till I posed the mesh then bam! She was covered in spikes.
    I've had other issues where the mesh is posed and looks like taffy being pulled into a prezel shape. Still in other meshes they are spikes shooting off the feet like daggers after posing.
    This mesh is a single contigious mesh, the hat, boots and clothing are all part of the same mesh and it works better than the meshes that had nothing.
    I don't really care too much what happens with textures as it is my goal to just pose a default mesh in DAZ3D so that I can export the static pose and have it printed.
    This mesh works perfectly for that since the clean up is really minor.
    I'm going to have to experiment to figure out why this mesh works and what I am doing that makes it work and not go spikey.
    Rkapuaala <a href="scalehumans.com/catalogue">MY SITE</a>

  3. #18
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    I was curious about something someone said about Scuptris Paint not being a very good texturing utility to use for a DAZ animation because of the way it indexes the UV coordinates.
    I took a genesis mesh, I distorted in Sculptris without modifying the mesh polygons except where I extruded a loin cloth. I then used the paint option and made the texture you see in this looped animation.
    I imported the painted mesh into DAZ3D
    I transfered the default Genesis rigging to it after reapplying the textures.
    Then I animated a single action that I thought should develope some tearing. No tearing and so I made this little loop to demonstrate.
    I guess I'll try it on a Sculptris mesh and see what happens.
    Rkapuaala <a href="scalehumans.com/catalogue">MY SITE</a>

  4. #19
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    In Daz Studio, in the Parameters tab - Mesh Resolution ... set to 0 subdivision ... then export it (Grey - no morphs) ... Use the old UV-Mapper Classic .. use select by Material ... use the Numbers .. the ones with the same numbers are on the same map ... Then re-map the V4 UVs to a single Map .... then export that ... then import your new uv's in the Sufaces tab in Daz Studio .. in the little flag at the top (looks like a notepad) .... Then you can Paint the Daz Genesis Model in Sculptris !!!!! ..... and build you clothes for Genesis .... what you're doing is Way Cool ... but my way is easier !!

  5. #20
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    Quote Originally Posted by justadeletedguy View Post
    In Daz Studio, in the Parameters tab - Mesh Resolution ... set to 0 subdivision ... then export it (Grey - no morphs) ... Use the old UV-Mapper Classic .. use select by Material ... use the Numbers .. the ones with the same numbers are on the same map ... Then re-map the V4 UVs to a single Map .... then export that ... then import your new uv's in the Sufaces tab in Daz Studio .. in the little flag at the top (looks like a notepad) .... Then you can Paint the Daz Genesis Model in Sculptris !!!!! ..... and build you clothes for Genesis .... what you're doing is Way Cool ... but my way is easier !!
    What is the old UV-Mapper Classic? Is that something in DAZ? Do I import the mesh to it after I export it? I seem to be missing something in your steps.
    Rkapuaala <a href="scalehumans.com/catalogue">MY SITE</a>

  6. #21
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    UV-Mapper Classic ?
    It's a free UV mapping prog'. Google it. It's a stand alone proggy, Import the mesh as a .obj .
    Last edited by RedSquare; 08-23-12 at 05:55 PM.

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