1. #241
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    So much talent! The facehugger is scary as ****, but I love it!

  2. #242
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    agreed, awesome thread and love the work so much :O

  3. #243
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    WOw!. I still can't believe that this is real time. How did you use the DX11 tessellation?

  4. #244
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    stunning quality! ... this thread is awesome ... congratz

    ... can't wait with what you come up next

  5. #245
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    Default Dx11

    Thank you for comment!

    DX11?

    DX11 Tessellation is a standard feature of the Marmoset toolbag.
    Don't Forget. Need a graphics card that supports DX11.


    Normalmap & Displacementmap



    Tessellation OFF



    Tessellation ON









    And, my favorite feature.
    This is what I think everyone should use.
    "Translucency"


    Last edited by ishikawa_cg; 09-18-12 at 07:57 AM.

  6. #246
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    Great!!!

    A pity, that this can`t be achieved within gameengines like Unity and UDK yet.....

  7. #247
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    Quote Originally Posted by Jake Rupert View Post
    Great!!!

    A pity, that this can`t be achieved within gameengines like Unity and UDK yet.....
    Yes it can. UDK has all of these features right now. It's just not popular yet because there are no consoles that can utilize them yet. Unity 4 also has all of these DX11 features.

    Yosuke Ishikawa, thank you for bringing next generation technology to everyone's attention at Zbrush Central. The future is bright. Keep up the excellent work!

  8. #248
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    Thumbs up Great gorilla sculpting!!

    Though I love both the creatures that you have made, the gorilla is especially brilliant.. how did you get the fur on it?

  9. #249

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    Excellent work! Thanks for the demo as well.

    I have one question, what were the settings you used to bake out displacement maps from zbrush?

  10. #250
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    Very creative and well executed. Definitely inspiring works!

    For all of the people that keep asking about the gorilla fur. Why ask questions without even reading the posts. He has answered the gorilla fur - and even included his alpha mask images along with his placement technique of the alpha fur cards twice. However, it appears that it is easier lean on the side of lazy instead of really appreciate this talent and read the full thread. If you took a couple minutes to exercise your right to read you might see the multitude of time and effort that the artist has invested in this thread answering questions, explaining techniques, posting requested imagery, etc. To the lazy!

    Sorry for the rant - just frustrating. CONGRATS on the Top Row! Looking forward to further works. *FOLLOWING
    Ian T. Jamison
    ------------------------
    Real Time Artist
    Single Handed Art - Stay Inspired!

  11. #251
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    Default subscribe...

    for receiving updates on this fantastic thread

  12. #252
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    Definitely great stuff here. I love the T-rex and Kong!

    Im really curious about the displacement process, if you dont mind describing it a little.

    cheers!
    .:. Henrique Naspolini
    .:. 3D Character Artist

    Portfolio online
    ZBC Thread
    Primal Carnage

  13. #253
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    Amazing thread
    really outstanding work !!!
    congrats !!!

  14. #254

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    Any new tips of getting a good render, since you opened up this forum?

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