1. #181
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    This is awesome! Great texturing in particular.

  2. #182
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    Wow, just wow

  3. #183

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    really great work, love the attention to details like the trapped-in foliage/particles.

  4. #184
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    Awesome!!!!



  5. #185

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    some of the best work ive seen in ages, love the t-rex and kong, impressed at how well the fur/hair came out in marmoset

  6. #186
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    Awesome work

  7. #187
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    Thumbs up

    Brilliant works!next Top row for sure!
    --------------------------------------

    Mohammad Modarres

    Website

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    ZBcentral sketchbook




  8. #188
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    very impressive!
    HoOman Rahati

  9. #189
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    That's fantastic!! I'm studying these days marmoset! I didn't know that it has this abilities, how did you do the fur? what is the limit of marmoset in your opinion? which polycount and which is the maximum resolution of the maps supported?
    My portfolio site : http://dariofurlan3d.blogspot.it/
    CGhub: http://dantert.cghub.com/
    Deviant art gallery for higher res images : http://dantert.deviantart.com/


  10. #190
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    Holy Smoke! This is spectacular!

  11. #191
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    Wow! Absolutely outstanding!

  12. #192
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    as i said on FB, top row for life!!!! epic works!
    .-°-..-°-..-°-..-°-..-°-..-°-..-°-..-°-.
    Portfolio
    fantasy creature
    my works and wip


  13. #193
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    Love it!

    Workflow tutorials pretty please

  14. #194
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    Wow, your work should be the 'poster child' for using QRemesher in a pipeline. Great job!!
    http://dragondragon.deviantart.com/
    "Live life, don't let life live you"
    Alexander Lockhart- From his book, Positive Charges.

  15. #195
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    Default Re

    Many comments, thank you very much.

    >>Dantert
    I do not know the limits of the marmoset to me. Because, Limit varies with the PC specs.
    I use a some texture 2048x2048. 2048×1024. 1024×1024 .... However, I'm not use 4096 × 4096. Heavy


    There was some question of Fur.
    This is Realtime Rendering. There is only one way.
    Fur is all transparent plane polygons. I will post some mask image in the next time.

    There was a request.
    Today is the zbrush image of my Personalwork "pirates characters". Complete image has been posted in the past.

    & KINGKONG Wireframe

    hope you like it!


    Rendered in Marmoset Toolbag.









    WIP


    Thank you!!
    Last edited by ishikawa_cg; 09-03-12 at 09:55 AM.

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