Yea BPR is great too try lightcap with some HDR too, i like UDK a lot though
Impressive, you made me download UDK.
I have to say, its incredibly good work.
Funnily enough I was watching Pirates of the Caribbean on my 2nd monitor as i clicked the thread, left me a bit confused why Davy Jones was on both of my screens all of a sudden.
Could i just ask about what method of UV'ing you use on your models? Do you use UV master, AUV's etc, UV a lowpoly?
I look forward to seeing more of your work to come
is it possible for you to export the sss and transmission shader as an *.fx file so it can be used as a directx shader in 3dsmax ?
i have an ati videocard and it gives very bad flickering in the latest UDK .
also directx11 tesselation is not supported on my card.
is the sss and transmission available for directx 9 shader model 3 or just for the ewer directx11?
Gorgeous! You seems to work hella fast!
Impressive Speed/Quality Ratio!
All of your models are very well done and quite an inspiration. Thank you for sharing your work with us.
This is one of those styles that i love! can't wait for final result!
I set out on a quest for inspiration and motivation this morning, I came to the right place, your work is amazing! all this is hobby work yet it looks the same if not better than most the production models out there!
That is insane !! good job on an excellent sculpt !!!
.:|Sketch Book |:.
Wow, love your work, keep it up
Today I was making earlier model output.
Textures are made only polypaint.
UDK Realtime Rendering
Next WIP model.