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  1. #1
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    Default UDK Realtime - Davyjones and other characters

    Hi everyone!

    These works are Fan art. My hobby.
    I really love the movie character.

    Final result displayed in the UDK Realtime Rendering.
    Great free tool http://udk.com/

    Sculpt used zbrush
    Facehugger is Sculptris.

    Thank you!


    Davy jones (pirates of caribbean)

    UDK - Realtime Rendering











    ZB ss







    T-rex (Jurassic Park)

    UDK - Realtime Rendering



    ZB




    Facehugger (Alien)

    UDK - Realtime Rendering


    Sculptris

    Last edited by ishikawa_cg; 04-27-12 at 10:50 AM.

  2. #2
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    Default

    These look great, particularly DJ.

    If I learned UDK, could I build a building, and use my space navigator to wander round it?

  3. #3

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    Fantastic work! I'll be dling udk ASAP

  4. #4
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    Nice work!
    Dustin
    .:|Sketch Book |:.
    .:|CGHub (2D and 3D)|:.



  5. #5
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    Smile

    superb work ! unlimited details
    by Raphael Constantine Lemontmoon
    email:lemontmoon@gmail.com
    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
    3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
    and scripting






  6. #6
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    Default

    Brilliant! Absolutely amazing for real time! Would be very keen to see the SSS material window too. Superb work

  7. #7
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    Your stuff is OFFF The charts...seriously AMAZING!! Can you please post a high res shot of your material setup in UDK...and maybe a bit of more description. Those renders look AMAZING!!!!

    PLEASE! top row!
    Rainbow Star Girl
    http://www.facebook.com/pages/Rainbo...03162786386602
    We gonna change the game.

  8. #8
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    what an awsome post. i remember being blown away when I saw the original interview with luma pictures, great to see their stuff transferred in to real time. can't wait to see more updates!!

  9. #9
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    Default re

    Wow, this is incredible! I've just started diving into UDK, their is some Real potential here. Would you be kind enough to post a little more detail on your shader networks, as far as getting the most out of UDK.

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