1. #1
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    Default UDK Realtime - Davyjones and other characters

    Hi everyone!

    These works are Fan art. My hobby.
    I really love the movie character.

    Final result displayed in the UDK Realtime Rendering.
    Great free tool http://udk.com/

    Sculpt used zbrush
    Facehugger is Sculptris.

    Thank you!


    Davy jones (pirates of caribbean)

    UDK - Realtime Rendering











    ZB ss







    T-rex (Jurassic Park)

    UDK - Realtime Rendering



    ZB




    Facehugger (Alien)

    UDK - Realtime Rendering


    Sculptris

    Last edited by ishikawa_cg; 04-27-12 at 11:50 AM.

  2. #2
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    Default

    These look great, particularly DJ.

    If I learned UDK, could I build a building, and use my space navigator to wander round it?

  3. #3

    Default

    Fantastic work! I'll be dling udk ASAP

  4. #4
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    Default

    Nice work!
    Dustin
    .:|Sketch Book |:.



  5. #5
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    Default

    wow....great work...will keep an eye on your thread! love the alien sculpt and real time render!

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    That’s incredible!

  7. #7
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    Default hello

    how you transport youre models to udk ? what size of models , how many tris in topology ? size of the maps ? you transport them to external aplication like max and convert them to fbx ?
    share some knowledge on yuore amazing work please
    im new to computers (BEWARE)

  8. #8
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    Zbrush + UDK = Great Like Gears and Mass Effect!!
    My 3D Models

    http://www.cgtrader.com/3d-models?utf8=%E2%9C%93&keywords=ZBRUSHINGMX

  9. #9
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    Outstanding , ¿can you share a little more of your workflow?

  10. #10
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    did you use something like displacement functions?
    it looks like really high polygon....

  11. #11
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    Default UDK Realtime - Davyjones and other characters

    Thank you for many comments!
    Please note that I'm not that good at English
    ..Sorry..

    Davy jones drawn in very high polygon.
    Because using the Realtime Tessellation & Displacement map of DX11.

    This feature is used for the Next Generation game.
    Tessellation is a very high density, can not learn the polygon count to me.
    However, the number of base polygon is a polygon approximately 60,000triangle.

    I would like write about the Realtime SSS at a later date.






    Other personal works.

    Underworld Evolution "Marcus"
    I really love this
    creature.

    UDK Realtime Rendering















    ZBrush







    Polypaint




    Reference materials!
    Their work is really Great!

    Pixologic interview with Luma Pictures
    http://www.pixologic.com/interview/a...luma-pictures/

    Grasetti Marcus Statue
    http://www.statueforum.com/showthread.php?p=3103904

  12. #12
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    This is pretty much the best work I've seen in a while. Love your creatures, very inspiring.

  13. #13

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    Default

    impressive works

  15. #15
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    Default UDK+ Zbrush + uber talent= booyah

    top row alllllllll day. Really look forward to the SSS explanation! Don't worry if english is not your first language either! If you are able to show high rez picture of your Material Editor shader trees that would be great! Keep up the great work man.
    Last edited by wayniac; 04-24-12 at 06:12 PM.

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