Hi All, i am currently working on this sea ceature in Zbrush. I did concept sculpt and high-freq detail in Zbrush, retoplogize in 3D Coat. I have finished sculpting and laying out the UV. I did several BPR renders to give me some ideas of how it looks in different angles and lighting scenarios, it will help me to texture this guy later in photoshop. Please give me any comments and suggestions about my design and renders if you want I am now moving on to the texturing stage and i will show my final texture render later, thanks!