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    Default Monster and Samurai (WIP)

    My monster and samurai, still WIP...they will be the main characters in my 3D short animation.
    I love Sculptris!


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    Nice Worx .... I can see something that might be a problem .... The Baggy Pants.
    If you're planning on animating, You're looking at a good Retopo job. Any "auto" remesh or retopo software will mesh the pant legs together. You'll need to visibly split them, or retopo those parts by hand. You may run into similar problems with the fingers.
    If you're still sculpting in Sculptris, there's an easy fix. Hit (9) on the keyboard to hide the symmetry, then you can use mask and rotate to split them apart. You can use hide to move the fingers apart similarly.

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    Hi
    Last edited by Confucius Killer; 04-17-12 at 01:53 PM.

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    Quote Originally Posted by justadeletedguy View Post
    Nice Worx .... I can see something that might be a problem .... The Baggy Pants.
    If you're planning on animating, You're looking at a good Retopo job. Any "auto" remesh or retopo software will mesh the pant legs together. You'll need to visibly split them, or retopo those parts by hand. You may run into similar problems with the fingers.
    If you're still sculpting in Sculptris, there's an easy fix. Hit (9) on the keyboard to hide the symmetry, then you can use mask and rotate to split them apart. You can use hide to move the fingers apart similarly.
    @justadeletedguy, thanks for great comments! My original thinking was to sculpt in Sculptris then export to Maya for rigging, etc...do not know what 'Retopo' job is, so I will pick up your second solution, try to fix that in Sculptris...Another problem is I got 1760558 triangles for my monster, 2418662 for samurai, is that normal? do I have to reduce the amount of triangles? My Scupltris crashed so often, i was pretty scared by that...

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    Retopo ... to rebuild you're model to a Polycount your animation software can handle .... about 12,000 triangles for games, up to 50k for movie type animation ....
    Some good examples can found in the last Dominance War thread in the ZBrush/Challenges forum ....
    Here's a good example. The original model is probably 2mil triangles, maybe 100 objects ... then the mesh is retopo'd to 12k and a Normal map is baked to show the Detail .... Notice the wireframe and the Normal map (blue and pink).

    In Sculptris you have two choices, Retopo and Bake (like Zbrush), or just build a basic Silhouette and Paint your normal map.
    3d-Coat has a nice Auto-retopo feature .. you'll have to fix some parts, but you can use the Trial.
    http://www.youtube.com/watch?v=vEnwxnNMPk4
    And the latest Blender does a good job as well
    http://www.youtube.com/watch?v=icqPZnD_3lA

    Then to Bake you can use Blender or XNormal ... both are Free and have tutorials ....

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    Quote Originally Posted by justadeletedguy View Post
    Retopo ... to rebuild you're model to a Polycount your animation software can handle .... about 12,000 triangles for games, up to 50k for movie type animation ....
    Some good examples can found in the last Dominance War thread in the ZBrush/Challenges forum ....
    Here's a good example. The original model is probably 2mil triangles, maybe 100 objects ... then the mesh is retopo'd to 12k and a Normal map is baked to show the Detail .... Notice the wireframe and the Normal map (blue and pink).

    In Sculptris you have two choices, Retopo and Bake (like Zbrush), or just build a basic Silhouette and Paint your normal map.
    3d-Coat has a nice Auto-retopo feature .. you'll have to fix some parts, but you can use the Trial.
    http://www.youtube.com/watch?v=vEnwxnNMPk4
    And the latest Blender does a good job as well
    http://www.youtube.com/watch?v=icqPZnD_3lA

    Then to Bake you can use Blender or XNormal ... both are Free and have tutorials ....
    Wow! that one for DWV is really awesome! I also like some other entries ...anyway, I need to take time to understand the "retopo and bake" through those youtube tuts....

    And you are GREAT also! Thank you so much for sharing such "yummy" stuffs....

    have a lovely weekend!

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    Default SOS!!! --- question about retopo and workflow...

    feel quite confused with the workflow...

    1) should I retopo my model in Blender before it's painted in Sculptris, or after that? which way is better? I know I can play around with it to find a way out, but really need to save the time..

    I love Sculptris, very intuitive, so really would like to paint my models in Sculptris then export them to Maya for animation, that's my final destination.

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    Default SOS!!! --- question about retopo and workflow...

    have to bother you again justdeletedguy!

    1) should I retopo my model in Blender before it's painted in Sculptris, or after that? which way is better? I know I can play around with it to find a way out, but really need to save the time..

    I love Sculptris, very intuitive, so really would like to paint my models in Sculptris then export them to Maya for animation, that's my final destination.





    Quote Originally Posted by justadeletedguy View Post
    Retopo ... to rebuild you're model to a Polycount your animation software can handle .... about 12,000 triangles for games, up to 50k for movie type animation ....
    Some good examples can found in the last Dominance War thread in the ZBrush/Challenges forum ....
    Here's a good example. The original model is probably 2mil triangles, maybe 100 objects ... then the mesh is retopo'd to 12k and a Normal map is baked to show the Detail .... Notice the wireframe and the Normal map (blue and pink).

    In Sculptris you have two choices, Retopo and Bake (like Zbrush), or just build a basic Silhouette and Paint your normal map.
    3d-Coat has a nice Auto-retopo feature .. you'll have to fix some parts, but you can use the Trial.
    http://www.youtube.com/watch?v=vEnwxnNMPk4
    And the latest Blender does a good job as well
    http://www.youtube.com/watch?v=icqPZnD_3lA

    Then to Bake you can use Blender or XNormal ... both are Free and have tutorials ....

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    You can do both, paint before or later, but the OBJ model exported right from Paint mode is UVmapped and the one from Sculpt mode is not.

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    oh, I see...thank you Serek! I will give it a go!

    Quote Originally Posted by Serek View Post
    You can do both, paint before or later, but the OBJ model exported right from Paint mode is UVmapped and the one from Sculpt mode is not.

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    It's kind of an either/or ..... Both Blender and XNormal can "Bake" your old Textures onto your Retopo or you can wait. I would suggest wait because it might take you a bit to figure out how to set up a good Bake . Blender like your retopo hidden completely inside the original, and XNormal want's it completely outside.

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    Thank you justdeletedguy! feel very frustrated with these 3D software actually, it looks like i have to learn a new software to master another...but, i will do, 'cause this is my school assignment....Also my Sculptris crashed so often!!!

    Quote Originally Posted by justadeletedguy View Post
    It's kind of an either/or ..... Both Blender and XNormal can "Bake" your old Textures onto your Retopo or you can wait. I would suggest wait because it might take you a bit to figure out how to set up a good Bake . Blender like your retopo hidden completely inside the original, and XNormal want's it completely outside.

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    Default re

    That's cuz you got so many Polygons ..... Sculptris is not really meant to handle a million .... gets my machine hot ....

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    Default Texture....

    That's the texture for my 3D characters, painted in 3d-coat, which is a lovely software for auto-retopo and 3d painting....

    but so sad, I lost almost all the small details.... and my heavy metal style monster has transformed to an oceanic monster, due to such change, I would have to change my storyline 'cause I run out of time to give him another outfit...As to my samurai, he had survived many battles during Feudal Japan, so he lost his eyes? and had glorious scar....


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    Quote Originally Posted by justadeletedguy View Post
    That's cuz you got so many Polygons ..... Sculptris is not really meant to handle a million .... gets my machine hot ....
    Thank you justadeletedguy...3d coat is a great software for auto-retopo....but the pity is also obvious....

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