1. #16
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    Hi Phil. How are you?

    Man that is an awesome idea! Thanks a lot, as soon as Iīve seen your post I started searching some references.

    What you think about it?
    http://turismo.culturamix.com/blog/w...a-iorque-3.jpg

    http://www.arlingtonva.us/department...image63059.jpg

    Thanks a lot!

  2. #17
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    hehehe, HQ meaning Science Patrol Headquarters.

    Maybe for working on the pose you can bypass the traditional skinning and rigging and go full-on ZB using transpose master? Unless of course you want a model that's animation ready.

  3. #18
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    Ahhh I've got it now Isaac, this one u mean?
    http://1.bp.blogspot.com/-pD9et0Je0U...400/U02-01.jpg

    Hahaha I will try to find more refs and maybe one of the buildings(if I can manage them to look good) I can use this!

    And about the pose, yeah that's what I've been trying in my models, to be animation ready and all functional. But I'm trying to improve his pose, I may not get to what We want, but I promise to improve a little. =O)

    Thanks again!
    Cheers.

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    Yup, that's the one!

    I get where your coming from in regards to the workflow. It's an important process to have under your belt when your in a pipeline kinda situation.

    So, that being said, I'm curious to see what kind of Mari/ ZBrush integration we're going to see from you in the future!

    Cheers

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    Nice job! Looks great!

  6. #21
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    Isaac, I do want to see it too, the teacher is great, but this student here is a little slow hahahahaa....

    Iīve tweaked the skin and the pose a little this weekend, Iīve got more weight to it. Not great, but a little better.

    omnimorphic, thanks a lot! I loved your mirage ninja turtle!

    As soon as I got some render updates I will post here guys.

    Thanks a lot.

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