Hi Phil. How are you?
Man that is an awesome idea! Thanks a lot, as soon as Iīve seen your post I started searching some references.
What you think about it?
Thanks a lot!
hehehe, HQ meaning Science Patrol Headquarters.
Maybe for working on the pose you can bypass the traditional skinning and rigging and go full-on ZB using transpose master? Unless of course you want a model that's animation ready.
Ahhh I've got it now Isaac, this one u mean?
Hahaha I will try to find more refs and maybe one of the buildings(if I can manage them to look good) I can use this!
And about the pose, yeah that's what I've been trying in my models, to be animation ready and all functional. But I'm trying to improve his pose, I may not get to what We want, but I promise to improve a little. =O)
Yup, that's the one!
I get where your coming from in regards to the workflow. It's an important process to have under your belt when your in a pipeline kinda situation.
So, that being said, I'm curious to see what kind of Mari/ ZBrush integration we're going to see from you in the future!
Isaac, I do want to see it too, the teacher is great, but this student here is a little slow hahahahaa....
Iīve tweaked the skin and the pose a little this weekend, Iīve got more weight to it. Not great, but a little better.
omnimorphic, thanks a lot! I loved your mirage ninja turtle!
As soon as I got some render updates I will post here guys.
Thanks a lot.