GFLK[pik]: Thanks!
nitrox721: No problem, I hope you got something out of it
darxx: thanks! glad you dug the videoAs for the eyes, I used to use toyplastic but now I use an amazing matcap by the awesome Zbro, it has a nice reflection built in
SammehSAMURAI: thanks! Anime eyes are tough man, I looked at tons of screens for games like blade & soul, tera, and whatever other games I could recall that did anime faces. The biggest things I think are to keep the head sorta 4-eyes-wide instead of 5 like usual, and to try and keep the eye sockets mostly on the front of the face rather than wrapping around quite as much as realistic eyes do - they're so big they can look like lizard eyes pretty easily haha. I still kept the eyeball spherical and everything, so at this level of stylization you don't haaave to squish the eyeball, it just takes a bit of massaging into place to get it to 'feel' right![]()
JMC3D: hey man, thanks a ton! no problem, For the hair I mention sorta what I'm doing in the youtube description, but I basically use sharp alphas on a standard brush to cut in and pull out harsh ridges, fill in those planes with the clay brush, use the curvetubes and snakehook brushes to get the tendrily shapes, then cleanup with flatten, polish, and pinch. I don't actually use the dam_standard brush much at all, though everyone's wild about it so I'm trying to get into the habit of using it for other stuffIf you think it'd be helpful I'll give it a whirl next time


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As for the eyes, I used to use toyplastic but now I use an amazing matcap by the awesome
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you've taken the generic 360 to the next level. 