1. #76
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    GFLK[pik]: Thanks!

    nitrox721: No problem, I hope you got something out of it

    darxx: thanks! glad you dug the video As for the eyes, I used to use toyplastic but now I use an amazing matcap by the awesome Zbro, it has a nice reflection built in

    SammehSAMURAI: thanks! Anime eyes are tough man, I looked at tons of screens for games like blade & soul, tera, and whatever other games I could recall that did anime faces. The biggest things I think are to keep the head sorta 4-eyes-wide instead of 5 like usual, and to try and keep the eye sockets mostly on the front of the face rather than wrapping around quite as much as realistic eyes do - they're so big they can look like lizard eyes pretty easily haha. I still kept the eyeball spherical and everything, so at this level of stylization you don't haaave to squish the eyeball, it just takes a bit of massaging into place to get it to 'feel' right

    JMC3D: hey man, thanks a ton! no problem, For the hair I mention sorta what I'm doing in the youtube description, but I basically use sharp alphas on a standard brush to cut in and pull out harsh ridges, fill in those planes with the clay brush, use the curvetubes and snakehook brushes to get the tendrily shapes, then cleanup with flatten, polish, and pinch. I don't actually use the dam_standard brush much at all, though everyone's wild about it so I'm trying to get into the habit of using it for other stuff If you think it'd be helpful I'll give it a whirl next time

  2. #77
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    Thanks for the insight. The Damien Standard brush is pretty cool, and can be used for all sorts of detailing, but I think your method of sculpting hair works really well, and your getting great results. Damien Standard is essentially a Standard brush with a sharp alpha applied to it, so I'm sure you'd get awesome results either way .

  3. #78
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    Thanks a bunch I' learned quite a lot just from watching some of your speed sculpts, incredible flow you have. I've decided to keep the eyes on my current model slightly less anime styled for now until I have more experience. but have still kept the facial proportions used in manga. ^^

  4. #79
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    Hi all,

    I've sorta disappeared for a while cuz I've been working on my lowpoly, baking, texturing, and all that non-zbrushage jazz. She's still not done though! I got distracted and started working on Dizzy's grim reaper wing - Necro. I made a couple timelapses too as I went along if you're interested



    Necro's stylized skull and hood:


    Necro's cloth body, arm, and wings
    I tried to annotate this one with some thoughts as I went along to sorta make more sense haha

  5. #80
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    awesome man! love your timelaps and love the music ...

  6. #81
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    Some really clean stuff man! Your female form is so natural and always looks great.

    And yay, another San Franciscan Zbrusher!

  7. #82
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    This is awesome !!!! you have just inspired me to create my version of the Grim Reaper !!!!!
    Available for Freelance and Full Time Work
    ren.miranda7@yahoo.com
    +91 99-1083-0377

  8. #83
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    That's great! THanks for the timelapses - very enjoyable!!
    My Sketchbook - please visit and leave me some C&C to help me immprove myself

  9. #84
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    Nice work Funk,
    Great fold modeling, and a expressive figure as well. Good job,

    all the best,
    R
    Last edited by rwilliamr; 08-09-12 at 06:12 PM.

  10. #85
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    O/MI: Thanks buddy! Your work is so inspirational
    polaroid29: thanks a bunch! and wooo SF-powah!! haha
    renthehungry: thanks! I'm glad if something I do can be inspirational!
    nebular: thanks a bunch
    rwilliamr: thanks a ton!


    Thanks for the support ya'll!
    So just a quick update, I've been swamped with freelance so I stalled off a bit on this for a while
    BUT I finally finished the game mesh with the 2 wings, Here's a still and I made a little video turnaround too if you're interested



    youtube:



    here's some construction images etc. if you're interested

    Last edited by Funky Bunnies; 09-25-12 at 04:20 PM.

  11. #86
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    Awesome stuff Very beautiful work here. I love Guilty Gear myself.

  12. #87
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    that is truly amazing. the efficiency of your sculpt is close to 100%. not a tiny unnecessary move. i'm shocked. not to speak of the fantastic result. )

  13. #88
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    Great stuff Funky you have come a long way.
    Best to you from decatur illinois

    a good day
    ryan

  14. #89
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    this sucks, jk you've taken the generic 360 to the next level.

  15. #90
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    Absolutly stunning fantastic, beautyfull work!

    Toprow in my eyes.

    Do you do freelancework for the game-industrie?
    Last edited by Jake Rupert; 09-26-12 at 09:07 AM.

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