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Is he meant to be a midget with tiny arms?
If not, then you need to focus on the proportions and basic form before going into high detail.
Otherwise good job. Looks kinda like the diamond sword clan from Tribes Ascend.
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Wow man. Not too shabby for just picking up the program. Like was mentioned earlier, there looks to be some issues with proportion and what not. If you really want to do character stuff, I would highly recommend getting into life drawing for a while to really build a foundational understanding of anatomy and all that. That being said, you managed to accomplish quite a bit here for your first ZBrush model. If you were to start a sketchbook thread here, I bet in a year you could be doing some pretty solid, cool stuff. Keep it up yo!
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First Creature Sculpt
This is my first creature sculpt.
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You are definitely improving, however one thing to note with weapon design is that it needs to be functional and practical. The sniper rifle's handle looks too small, and it would be very difficult to wrap your finger around to the trigger.
Regarding the creature, I think you need to do some serious muscle anatomy studies before coming back and correcting it.
Trust me, correct anatomy makes something so much more believable.
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Warrior - Completed Illustration
Here is my first completed illustration using models I created in Zbrush. Feedback is appreciated. And thanks for all the feedback from my previous posts. They really helped.
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well done on this...its cool to watch your skills develop so quickly.
Pete
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Stuffs looking good - keep at it.
Dan.
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Thanks Pete. Thanks Dan. If it weren't for all of the available resources and tutorials, and this community, I would never have gotten this far.
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Dawn's Early Light

I am working on a sci-fi fantasy story where the protagonist is a smuggler/bounty hunter/gun-for-hire who flies around the galaxy in a space ship (instead of a station wagon?). My idea was to design a ship that was the "Millenium Falcon on steroids." This ship christened "Dawn's Early Light," is a converted, souped-up light freighter.
Rendered in Zbrush and composited in Photoshop. I used Edward Fleissig's tutorial on worn metal to create the ship's hull color. I was originally going to make the ship a two-tone champagne color with some scratches and damage, but when I played with the worn metal materials I loved the results. It gave the piece a look of an old die cast metal/lead toy. Hope you like. As always C&C welcomed.
I'm still working on the sculpt. Have a few more subtools to add to the rear and underside but will post when completed. I was just really encouraged when I completed the composite that I had to share.
Last edited by Looking To Draw; 08-03-12 at 11:19 AM.
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I have a design critique, not that you should change anything, but just food for thought. Something I've noticed in yours and many other Spaceship designs that seems to be out of place. Ventilation ports. As artist we look at them and think "Hey, thats mechanical and could make for some interesting hull covering". But on the technical side, there's no air in space to ventilate, and I would think any intuitive Astro-Engineer would find a way to remove waste gasses out with the engine exhaust. And a "Freighter" would probably not be expected to land on a planet, rather dock at Spacestation where the cargo could be transfered by shuttle or beamed or whatever. Just a thought.....
Last edited by justadeletedguy; 08-04-12 at 08:58 AM.
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