1. #31
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    Thanks comments guys!!!!! I'm so happy you guys said it.

    derekmatthew - I know what you mean!!!! I feel the ZSphere method isn't useful either.
    So I always use 3d-coat for make the topology while I hoping to improve the retopo method of ZBrush!!!!


    teddy007kong - The clay look was made by mia material of mental ray.
    I think it's a little bloatware. but if you OK, please try it out. You just might like it!

    SYLA

  2. #32
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    Hi all!! These are light test renders. I rendered using a mental ray of maya.
    About lighting, the sunny one used an area light and IBL, and the cloudy one used only IBL.


    And I thought before this update shot is not enough a resolution of the textures.
    So I changed the size of the texture to bigger.
    I used painting a poly paint of ZB and Photoshop for diffuse.


    Hope you like them!



  3. #33
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    Stunning. I love it the sculpt and render are awesome. Well done.

    It would be great to see a breakdown of your process for this sculpt and render.

    A top row.

  4. #34
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    Just looked back over your previous pages of this sculpt. Did'nt see them. Great breakdown of your process.

    Really inspiring.

    Thanks for that.

  5. #35
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    I'm not sure how I missed this but...very cool!

  6. #36

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    when i see things like that i get so jealous... I meant inspired.
    really cool
    Repentence, they say, wears wooden shoes

    Available for freelance

    www.spyridonboviatsos.com

  7. #37
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    Hi there !! It's been a while. Now I almost finished the space warrior.
    Hope you like it !!











  8. #38
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    And here !!






  9. #39
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    And those are finally sculpted details.









  10. #40
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    I like it, keep pushing it
    True refinement seeks simplicity - Bruce Lee

    http://samoth.cghub.com/

  11. #41
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    wow amazing work, and those closeup renders are incredible

  12. #42
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    Cool work.

  13. #43
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    Thanks for the comments guys!!!! I'm so glad you like it.

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