1. #31
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    Default

    Added fibermesh hair:



    www.davidbittorf.com

  2. #32
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    Default

    360 turntable



    www.davidbittorf.com

  3. #33
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    Default

    Turntable Update: SSS / wireframe / non-textured



    David Bittorf
    www.davidbittorf.com

  4. #34
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    Default Face - model only


  5. #35
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    Default Anatomy Study

    Anatomy Study: Started with mannequin, then Q mesher for retopolgy. Crits and comments welcome. I used ir-realities 'Angel' model as a reference.



    www.davidbittorf.com
    David Bittorf

  6. #36
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    Default Update

    Anatomy study. Modeled completely in Z-Brush. I referenced Tripleganger's 'Angel' model. Using this for a workshop I'm putting together in San Diego. For more info visit. www.davidbittorf.com/workshop



    David Bittorf
    www.davidbittorf.com
    Z-Brush Workshops
    Last edited by dcbittorf; 01-14-13 at 06:14 PM.

  7. #37
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    Content for Mature Audiences only. Click to view

    Mature Audiences Dancer Update

    Here is an update on my sculpt based off Bojana Nedeljkovic's model and techniques.
    I used Mannequin and DynaMesh for the sculpt and TopoGun for the retopology.
    I'm teaching Z-Brush Anatomy Workshop in San Diego this April.
    Please visit www.davidbittorf.com/workshops for more info. Thanks : )



    David Bittorf
    www.davidbittorf.com
    Z-Brush Workshops
    Last edited by dcbittorf; 01-15-13 at 01:41 PM.

  8. #38
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    Quote Originally Posted by dcbittorf View Post
    Here is an update on my sculpt based off Bojana Nedeljkovic's model and techniques.
    I used Mannequin and DynaMesh for the sculpt and TopoGun for the retopology.
    I'm teaching Z-Brush Anatomy Workshop in San Diego this April.
    Please visit www.davidbittorf.com/workshops for more info. Thanks : )



    David Bittorf
    www.davidbittorf.com
    Z-Brush Workshops
    Note: To see close up of face please go to my first image of my sketch book

  9. #39
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    Default

    Here is an update on a character that I'm working on for a client. It was modeled in Z-Brush and brought into Maya for rigging and rendering. Crits and comments welcome.



    Thanks,
    David Bittorf
    www.davidbittorf.com
    Z-Brush Anatomy Workshops

  10. #40
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    Default


    Here is an anatomy study I'm working on. I bought the zBuilder plugin to generate different body types and used one as a reference. Still a work in progress.


    David Bittorf
    www.davidbittorf.com

  11. #41
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    Default

    Here is an update. It's still a dynamesh so I added a face I did a while back.



    David Bittorf
    www.davidbittorf.com

  12. #42
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    Here he is with another face



    David Bittorf
    www.davidbittorf.com

  13. #43
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    Content for Mature Audiences only. Click to view

    Mature Audiences Cammie

    Character modeled in Z-Brush using dynamesh. Retoped with Q-Remesher. Textured with ZappLink and Photoshop. Rigged in Maya / Rendered in Maya using Mental Ray. Crits and Comments welcome.



    David Bittorf
    www.davidbittorf.com
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  14. #44
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    Default

    Cammie is looking gorgious. Nice smile on her face. The bodybuilder with the very small head is missing a neck somehow...

  15. #45
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    Quote Originally Posted by Jake Rupert View Post
    Cammie is looking gorgious. Nice smile on her face. The bodybuilder with the very small head is missing a neck somehow...
    Thanks for the comments Jake. I'm thinking of taking Cammie and the Demon Bodybuilder further.
    I agree, the bodybuilder with the human head looks very odd. As for Cammie, I was thinking of adding
    wings and doing a 'Victoria Angel' type image. Just trying to decide how to create the wings.
    I need to rig the demon and get him into a great pose.

    David Bittorf
    www.davidbittorf.com
    Z-Brush Anatomy Workshops

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