1. #16
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    Nice works in your sketchbook, nice sculpting on the womans details and cloth!
    the pose of the dinosaur and overall looks nice, the texture looks a little odd, like back in the days
    Definently keep it going!
    Cheers,
    - Kenny

  2. #17
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    • Nice works in your sketchbook, nice sculpting on the womans details and cloth!
      the pose of the dinosaur and overall looks nice, the texture looks a little odd, like back in the days
      Definently keep it going!
      Cheers,
      - Kenny



    Thanks Kenny. Yeah, trex is a little old. His total poly count is around 4 million and has a 4k map for his entire body. My new stuff is closer to 20-30 million. The dancer girls face alone is 10 million polys and I'm devoting an 8k map to it just for the heck of it.

  3. #18
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    Here is my cowgirl sculpt based off of Antony Ward's model. I used Z-Brush for most everything. Started with mannequin, used dynamesh for the sculpt. I used the insert face and hand brush.
    Some of the accessories such as the belt were created in Maya. Still a work in progress. C/C welcome.



    David Bittorf
    www.davidbittorf.com

  4. #19
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    She's got Booty to boot! excellent!

  5. #20
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    Thanks

  6. #21
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  7. #22
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    Update:



    David Bittorf
    www.davidbittorf.com

  8. #23
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    Here my latest dynamesh sculpt. It was inspired from David Komorwski's Hobbit Guy tutorial. His tutorial was one of the first tutorials I ever did when I was learning Maya back in the day. It's nice to revisit projects 10 years later with much better results in a lot less time. I added a beard to practice with fibermesh. Not sure if I'm going to continue on with this guy. Crits and comments welcome.



    David Bittorf
    www.davidbittorf.com

  9. #24
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    Here is another sculpt I'm working on that was inspired by Jeff Unay's model in the Hyper Real Modeling books. I used mannequin and dynamesh. I used TopoGun for the retopology. Still a work in progress. C and C welcome.



    Thanks,
    David Bittorf
    www.davidbittorf.com

  10. #25
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    Default Update: Hyperreal

    Update:



    David Bittorf
    www.davidbittorf.com

  11. #26
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    Another WIP. I referenced Cory Cosper's model from Digital Tutors. Base done with dynamesh, retopoed in TopoGun.



    David Bittorf
    www.davidbittorf.com

  12. #27
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    Update: Added mouth cavity with gums, teeth and tongue.



    David Bittorf
    www.davidbittorf.com

  13. #28
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    your jaws apex seems a bit far forward for an open mouth, but pretty good so far
    Lead Character Artist
    Firaxis Games
    -artstation

  14. #29
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    Quote Originally Posted by Framedworld View Post
    your jaws apex seems a bit far forward for an open mouth, but pretty good so far
    Framedworld: Thanks for your feed back. I'll take another look at the jaw from several different angles and adjust it.

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    Last edited by dcbittorf; 09-11-12 at 04:29 PM.

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