Making this for a uni project, just thought I would chuck it on here see what you lot had to say about it
worked from the settlers 7 golem concept/model thats online.
Making this for a uni project, just thought I would chuck it on here see what you lot had to say about it
worked from the settlers 7 golem concept/model thats online.
next phase: in max now, normal map on the low poly and a very basic 2 min texture to get a feel for it.
idea was to create a high cinematic quality mesh and get it all working in udk through tessellation etc.
base model is 6k polys compared to the 33million in zbrush. Hopefully a height map will push out the rock features more.
The whole thing needs tidying up, tweaking and polishing, just in a wip phase atm.
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Last edited by psypher5; 04-09-12 at 07:40 AM.