Hello everyone first thing i am making a game character i need that game character be one object with 1 texture,
So what i dont know and i'm trying to find out weeks now is to retopologize the whole model Body + armor into one object with all its textures + with its shadows ( the shadow under the armor of the hand) how can i pass these shadows on the texture so the armors look almost seperate from the body once the model becomes one object.
I know how to retopologize but i dont know how to pass the details/paint of all of the objects into ONE final object.
You'll want to use another program to do this.
xNormal is the shizzle.
You can use almost any other 3D app as well. If you try to do this in Zbrush you'll have a lot of clean up work after a projection.
Do you know any program or tutoriaL?
Originally Posted by beta_channel