1. #16
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    DerekAnnan, thank you!
    I'm polypainting all the model, and I will try to get the best render I can within Zbrush; the recent works made by Pstchoart motivated me to study more the Zbrush renderer, and I'm surprised by the quality the can be achieved even without Photoshop compositing.

    Monstermaker, thanks! At the moment I'm just "overwriting" all those Zbrush default shaders that I never use, taking care not to overwrite the shaders I'm using!
    When I will have finished this model, I'll write down my wish list for the shader editor... a "create new shader" button would be a nice start!

    Sculptntoo, I hope to finish the whole piece in a few days as I have some time now; here's another wip render, finished painting the skin.


  2. #17
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    we waiting for the top row?
    .-°-..-°-..-°-..-°-..-°-..-°-..-°-..-°-.
    Portfolio
    fantasy creature
    my works and wip


  3. #18
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    good job !
    i like it vary much!

  4. #19
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    getting closer and closer mate to finish this badboy goblin! The polypaint of his body and his face is looking great, looking forward seeing the result on the metal parts!
    Are you going to give it a dirty and used look? Keep it going, soon your done and every second was worth it mate!
    Cheers,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  5. #20
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    Wow. the render is brilliant! Love the sculpt work and details on the armor too!

  6. #21
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    Wow! Love the polypaint here, the veins on the feet are my favorite, really great job all- around!

  7. #22
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    Thanks guys!
    Your words keep me motivated even today, as Zbrush started crashing without any apparent reason... It is particularly tedious when it crashes while I'm saving my progress...

    In your experience, polypainting increases sensibly the file's size?
    If I can't find a solution, I'll have to finish just the upper part of the creature, as I want also to add fibers!

    Pappete, the top row is a long long way...! Anyway every project should be made with top row quality in mind!

    Xexex, thank you!

    KC-Production, thanks! I started painting the armor, and spent quite a bit of time creating the right shader: it's a double shader that reacts depending on the saturation of the polypaint, so the parts colored with a saturated color like blue or yellow are opaque, while the grey parts have a metallic specular highlight. I'm trying to paint everything by hand without using any texture, just some alphas, to get a stylized but realistic feel.

    SolidSnakexxx, thank you! Your bronze cast rocks!!!

    Jason jbot Basse, the veins on the feet are also my favourite part! Maybe I should paint more visible veins on the arms too!

    Anyway, here's the last render I took yesterday before all the crash thing, also this one is a plain Zbrush render without any compositing.

    Thanks for watching!


  8. #23
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    I like the colors. Only one question, you used zbrush or external soft for armor base meshes? Thanks.

  9. #24
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    Gret work Stefano!!

  10. #25
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    I like that a lot; the character is full of personality. Nice work with the flesh colors. It seems like the armor is going to be very good too.

    Nicely done. I am looking forward to more updates!

  11. #26
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    looking awesome! can't wait to see the finished product.

  12. #27

  13. #28
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    I wonder how amazing it will look when it is completed

  14. #29
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    Really cool, its coming along great! Your textures are awesome,, yes more veins please :P

  15. #30
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    Grandioso, this will be really nice for sure. Looking forward to see the final version!
    -----------------------------------------------
    Parasite
    twistedmoon.it

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