1. #1
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    Default Stefano Bernardi's Sketchbook

    It's a lot of time I don't post anything, so here is a WIP image of the guy I'm working on.

    It's inspired by a troll miniature from the game Confrontation published by Rackham; it's very Paul Bonner's style, but I couldn't find any drawing in his book resembling this creature...

    Here is a picture of the miniature: http://www.coolminiornot.com/pics/pi...408338b2c6.jpg

    If anyone knows who is the artist behind the miniature please tell me!

    Critics and comments welcome.


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    Cool sculpt i really like it Are you going to texture/polypaint this ?

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    http://i914.photobucket.com/albums/a...r/WarTroll.jpg

    http://www.sden.org/confront/Gobelin...mg=110#galerie

    http://www.rackscan.net/rackscan/rac...parent_id=2317

    Narrowing my search on the artist who did the drawing now.

    Looking good but I think you could make a few twists to bring him even closer to the original. Seeing your Orc Scout, I`m sure you will get this one right too. And beat me into recreating a part of the wonderful Rackham universe.

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    great job mate on the goblin character, really digging the armor and his face :-)
    Looks a little cartoony for me but really cool model, will be nice when you texture it!
    All the best and happy sculpting,
    - Kenny
    Kenny Carmody
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    Thanks guys!
    The Confrontation style is awesome, it's a shame that the board game didn't made it... however looks like a strategy pc game is in the works...

    Xerotin, I'm going to polypaint this and try to get the best render I can within Zbrush; also I want to experiment a bit with fibers!

    Silvaticus, the links you provided are great! I searched a lot for more photos of the model or some concept drawing!

    Thanks KC, I love the "dark cartoony" feel of Confrontation, I hope to capture it in the final sculpt

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    Update...

    I think I'm done with the skin, now let's go with armor and stuff!


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    Wow! Great work on the skin detail. Looks like he needs a massage bad
    Love it! Can't wait to see the finished armor.

    Joel

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    Thank you, jDSketch!

    I'm done with the modeling, now let's go with polypaint, fibers and render...

    I fear it will take ages since it already takes a lot of time to render without polypaint, SSS etc...


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    Really cool bro!
    The iron pieces are very style...

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    awesome man you have finished the high poly sculpt, definantly looking fantastic mate! The armour parts look great aswell and the overall goblin is looking very cool aswell, nice design!
    Looking forward to the polypaint and the beauty render!
    Cheers and happy zbrushing,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
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    Really cool. I like how the body fat feels heavy. Just looks overall like a heavy hitter. As a thought, maybe he should have a kind of bar attached to the bracers that go across his palms so he can grip onto to reduce rattle and any other jarring movement?
    "Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." -E.F. Schumacher


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    Thank you Lonn and KC!
    Jerick, you're right on the spot, a handle for those blades would fit very well in the model and increase its believability... it's just I spent so much time modeling this guy that now I want to render and finish it!

    Started polypainting and shading in Zbrush... I'm quite happy of the results achieved, I'm trying to emulate the quality of the render Pixolator made with Majid Esmaeli model over here.

    These are plain Zbrush renders without any Photoshop editing or color correction, I used just BPR filters.

    The shader manager is quite a nightmare however... You can only paste a shader over existing shaders... how do I create a new one???

    Thanks for watching!


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    Default Nice

    I love this man. truly great work.
    r u going to texture the whole body?

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    Looking great, yah it is a bit of trouble to have to copy and paste materials over existing materials. I'm not sure but I think you can create a new material by making the adjustments you wish and saving the adjusted material in the materials startup folder. Give it a try and let me know if it works.

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    Nice work and great renders hope you paint the whole piece would be nice to see.

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