1. #91
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    Thanks guys!

    jkemp: for the background I used just some sparkles footage, particular is a bit too tricky...

    O/MI: thanks a lot! I recorded a timelapse while sculpting the helm: I duplicated the helm mesh, inflated it with a low negative value (like -2) and made it "emerge" where there were the gold parts.

    jderiggi: thanks man! The video explains it all! I used the MAHcut mech brush to draw all the gold parts. It was lot of fun trying this technique, and really fast!

    I should also credit Nick Zuccarello for the human basemesh under the armor: his free tool is really awesome!

    I also took another render to show better the front of the helm, and a pair of full res details: I rendered it at 3k, and the render time was pretty good, about 70 minutes per render; this makes Zbrush a good choice even for print projects!

    <iframe src="http://player.vimeo.com/video/46498147?color=ffffff" width="500" height="353" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe>


    Last edited by stefanobernardi; 07-27-12 at 11:25 AM.

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  3. #93
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    Turned out great!! Thanks for the kind words!

  4. #94
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    great technique on the filigree! thanks for sharing. awesome render as well.

  5. #95
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    Awesome as usual!!!
    Alessandro "Kron" Masciari
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    Lux et Umbra Games

    www.kron.it

  6. #96
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    Thank you for posting the techinque you used for the helmet gold details! I never thought of duping a subtool and pulling it through like that. The majority of that kind of detailing I've seen has been done with zsketch on top of other subtools. I like your way better. It looks like it would work well for vines too.

  7. #97
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    Great detail, and the lighting and rendering is superb!
    --

    Steve Talkowski | Sketchbot Studios
    design. create. animate.
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    @stevetalkowski

  8. #98
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    Old model, new render...
    I made this last year, later I posed him for my reel... this weekend was rainy, so I polypainted it and took a pair of renders.

    Hope you like it!





    100% detail:


  9. #99
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    Very nice polypainting... and very nice render too. Me likes.

  10. #100
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    I really like the colors on the final render.
    good job

  11. #101
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    Cool character. i like the second render more. The DOF is a bit too shallow in the fist render. Are these zbrush renders?
    __________________________________
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  12. #102
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    so badass

  13. #103
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    Thanks guys!

    Soulty666: yes, in this render the dof was a bit more tricky... I added three level of depths with some foliage, but obviously having a 3d environment is another thing...
    I rendered these images in Zbrush and edited in After Effects, below you can see the raw render and passes:


  14. #104
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    Nice Stefano! Polypainting this guy instead I see. Are you using the same kind of shaders on the skin and other surfaces as you did for your troll character? Looking good.

  15. #105
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    grande stefano, always amazing render!!!
    .-°-..-°-..-°-..-°-..-°-..-°-..-°-..-°-.
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