Impressive work, what render engine did you use for the warriors?
Impressive work, what render engine did you use for the warriors?
Freelance 3D ArtistCargocollectiveVimeo
these are looking awesome!!
can i ask you how many tris the characters have?
and are there any screenshots of the game available?
artstation page ---> https://www.artstation.com/artist/fynngb
my deviantart page ---> http://grimnor.deviantart.com/
my youtube channel ---> http://www.youtube.com/user/FynnGB
super nice work man !!
M-Wicz thanks! I used Marmoset for these screenshot, and Maya Mental Ray for the image with the three giaks (the orc-like creatures).
Fynn thank you! The warriors have roughly 8K polys and the giaks a bit less, roughly 6K if I remember well. I found a few screenshots on the web, as my mobile phone is too crappy and I can't play the game I made also the assets for the lockpicking mini-game.
lucasvv8 thanks!
In the past months I worked on a model for a 3D print project.
The concept is from Calum Watt and the model is produced by Industria Mechanika.
I used a lot Zbrush both at the start of the project, to create solid shapes that later got retopologized/rebuilt in Maya and 3D-Coat, and in the detailing phase.
You can find the concept art and some photos of the 3D printed parts of the model on Industria Mechanika's website: http://industriamechanika.com/shop/i...products_id=55
Thanks for watching!
Some Zbrush render of the final model ready for the brak-up for printing:
Another dude I made for Joe Dever's Lone Wolf.
wow!
Some excellent work here! Really nice.
I had the pleasure to write a tutorial fr 3D World Magazine about my rendering workflow within Zbrush, and I made this character to illustrate the process.
Mecha thing inspired by Furio Tedeschi's works
Great work!
What i find interesting is that the EVA designs where so much ahead of their time.
Made this knight based on a sketch by Kekai Kotaki, here you can see the original concept:
http://41.media.tumblr.com/a9988b0c2...h3o10_1280.jpg
I used Maya, Zbrush, 3D Coat for modeling and Photoshop and Quixel for texturing.
Even though it's a cinematic model with multiple 4K maps, I tried rendering it in Marmoset Toolbag 2, I plan to make a proper render in the future.
Thanks for watching
Fantastic mate love it i do love knightsd and the like nicley done
Amazing work Stefano, hope for some breakdwons