1. #31
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    Default

    i tried roll but it dint work i get patches
    i think 2nd option would be better
    thank you

    chameleon was a speed sculpt

  2. #32
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    Quote Originally Posted by nitrox721 View Post
    made changes in anatomy !
    have to make cannon blaster and sword
    work in progress
    please comments and critiques
    Thank you
    Hey, I saw your golem character on the gallery and quickly flipping through your page, I saw this project. Everything looks cool, but the torso and knees seem a bit off.

    To me the torso looks a bit long, and the thighs are a bit short in comparison, and to me the knees appear to be a bit knobby.

    This is very much my opinion and I do have to say I love the outfit as well as the character that is up in the gallery. Also, feel free to tear my work apart if you have any critiques.
    Last edited by elephantine; 04-12-12 at 12:08 PM.

  3. #33
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    nice work in your sketchbook mate, really nice work on the chameleon and tormented gate :-)
    keep it going and have fun sculpting!
    Cheers,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
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    http://kennycarmody-art.blogspot.de/



  4. #34
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    Quote Originally Posted by elephantine View Post
    Hey, I saw your golem character on the gallery and quickly flipping through your page, I saw this project. Everything looks cool, but the torso and knees seem a bit off.

    To me the torso looks a bit long, and the thighs are a bit short in comparison, and to me the knees appear to be a bit knobby.

    This is very much my opinion and I do have to say I love the outfit as well as the character that is up in the gallery. Also, feel free to tear my work apart if you have any critiques.
    hey hahahah its not golem its tormented gate concept from the game darksidrs its was a speed sculpt so could concentrate much + i am still learning on my own so figuring out ways to make stuff !!

    yu might have seen old update maybe i decreaded the size of torso

  5. #35
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    Quote Originally Posted by KC-Production View Post
    nice work in your sketchbook mate, really nice work on the chameleon and tormented gate :-)
    keep it going and have fun sculpting!
    Cheers,
    - Kenny
    hey thanks mate
    guess what i was just seeing your sketch book its really cool too
    we both are sailing in the same boat even i practice everyday on my own head sculpts and all . Sometimes i see some concepts feel like making them so make it
    maybe we can help each other to get better
    nice meeting you

  6. #36
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    Default Kratos

    one of my favorite game character kratos
    speed sculpt 3 hours
    leave your comments and critics



    Thank you

  7. #37
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    Default Albert Einstein


    Albert Einstein with some weirdo hair hahah
    Speed Sculpt
    3 hours

  8. #38
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    Thanks for the words, it is nice to meet you aswell man! Just hit me up if you wanna skype and do some sculpting sessions.
    Nice bust of kratos man :-) and of einstein aswell! I like his expression but you can definently see thats him- nice!
    Keep it going, you are on the right track buddy!
    Cheers,
    -KC
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  9. #39
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    Quote Originally Posted by KC-Production View Post
    Thanks for the words, it is nice to meet you aswell man! Just hit me up if you wanna skype and do some sculpting sessions.
    Nice bust of kratos man :-) and of einstein aswell! I like his expression but you can definently see thats him- nice!
    Keep it going, you are on the right track buddy!
    Cheers,
    -KC
    thanks mate
    sure we can skype it out

  10. #40
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    Default Sharky


    Here is a concept of shark jus hit my head . where somethings hit my head i start sculpting it
    comments and critics are welcomed

    Thank You

  11. #41
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    another great one man! I am digging the shark concept big time!
    I'll send you my skype-name via message :-) just hit me up if you want buddy!
    Cheers,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  12. #42
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    Quote Originally Posted by KC-Production View Post
    another great one man! I am digging the shark concept big time!
    I'll send you my skype-name via message :-) just hit me up if you want buddy!
    Cheers,
    - Kenny
    thanks kenny
    this jus popped up in my mind so made it !! hahah

  13. #43
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    Default Some concept


  14. #44
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    Some really great work man!

    I think what throws it off (the girl's pose), and I believe its just a limitation of taking screenshots of 3d images, is that in the photo the girls torso is rotated to the right and the right hip has that slight tilt upwards. In the screenshot it looks flat and the hips seem perpendicular with the center-line. Also, the left foot, (one crossing over) has a bend that seems a bit unnatural compared to the photo, it just looks a bit overly rotated.

    Anyway I enjoyed looking at your sketchbbok. Nice render on that dragon head. It would be cool to see some contrast for those horns instead of treating them with the same green as the head. But its a pretty tight sculpt I like it a lot.

    *edit: Sorry I meant to link this post to the quote of the image with the girl's pose. I'm still a noob around here :P
    Last edited by Jason jbot Basse; 04-15-12 at 12:45 PM.

  15. #45
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    Quote Originally Posted by Jason jbot Basse View Post
    Some really great work man!

    I think what throws it off (the girl's pose), and I believe its just a limitation of taking screenshots of 3d images, is that in the photo the girls torso is rotated to the right and the right hip has that slight tilt upwards. In the screenshot it looks flat and the hips seem perpendicular with the center-line. Also, the left foot, (one crossing over) has a bend that seems a bit unnatural compared to the photo, it just looks a bit overly rotated.

    Anyway I enjoyed looking at your sketchbbok. Nice render on that dragon head. It would be cool to see some contrast for those horns instead of treating them with the same green as the head. But its a pretty tight sculpt I like it a lot.

    *edit: Sorry I meant to link this post to the quote of the image with the girl's pose. I'm still a noob around here :P
    hey thanks for the comment and stuff yu said
    actually the thing is the girl was my 1st model i posed so had many problems with it ! i dont i know how to pose it so i started base base mesh with the pose so had problem with proportions
    so for now i'll make characters with symmetrical T pose and learn proportions

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