1. #61
    Member Follow User Gallery
    Join Date
    Jun 2010
    Baltimore, MD

    Default Little Help Please

    I'm on a mac and I just need some assistance installing the plugin properly. I'm having some trouble doing it on my own. Thanks in advance fellow zbrushers.
    Without art, life is a colorless existence!

  2. #62
    New Member Follow User Gallery
    Join Date
    Nov 2005
    Planet Earth


    First thanks for the great tools. Respect for sharing and caring

    What I noticed is that NickTools works nicely on 32bit ZBrush version, while I get different errors when trying to use them in 64bit version.
    I installed the script in both folders, ZPlugs64, and ZPlugs.

  3. #63
    Senior Member Follow User Gallery
    Join Date
    May 2007
    Raleigh NC


    In the spirit of the holidays I'm finally updating this with the scripts I have been using for awhile and 64bit Zbrush should now work with them.

    New Stuff includes:
    Mis Scripts
    - InflateB: Toggles between your current brush and the inflate brush at max size. This is used to inflate the whole subtool similar to the inflate in the deformation menu.
    - Mat2Similar: Fills subtools your active material to all subtools with the same pointcount.
    - CopySym2All: Copies the current subtool Symmetry settings to all visible subtools.

    BPR Geo
    - Dynamic All: Use the "On" or "Off" switches to toggle Dynamic SubDivision on or off for all visible subtools.
    - ApplyDynamicAll: Commits the Dynamic SubDivision for all visible subtools.
    - Array Mesh All: Use the "On" or "Off" switches to toggle Array Mesh on or off for all visible subtools.
    - BPR2Geo All: Converts your BPR Geo to meshes for all visible subtools. Use the GoZ switch to automatically send those meshes to your Goz app.


    - Brush Settings Toggle: Applies the toggled settings to most of your loaded brushes. A few brushes are skipped based on name. Those include: Mask, Trim, Transpose, Select, Slice, Groom, Zremesher, Zmodeler, Zproject, and Topology.

    Make SubD Levels
    - Make SubD Lvls: Will attempt to recreate subD levels using your current Zremesher settings.
    - All Vis: Will recreate subD levels for all visible subtools. This may take a long time.
    - AutoDetect: By default Make SubD Levels it will autodetect how many levels you need get back to your current pointcount.
    - Projection: Enables projecting details back to the subdivided mesh. Increases run time.
    - CapProjection: Enabled to increase speed and performance. Stops projection after a certain pointcount is met. Controlled by the ProjCap PCount slider.
    - Relaxed: Applies the Zremesher process twice resulting in a more relaxed topology.
    - Delete Source: Enabling will prompt you to delete a "PolyStar" temp object to get rid of the "Delete Confirmation" popup. After this your un-subdivided source mesh will be deleted after the Make SubD Lvls script is ran.
    - SubD Levels: If autodetect is off then you can manually set how many SubD Levels you want per subtool.

    Get it on Gumroad

    Get it on the CubeBrush store

  4. #64
    New Member Follow User Gallery
    Join Date
    Sep 2014


    Hi Nick
    On my end the InflateB button switches to max size though not the Inflate Brush but rather the Mask Pen Brush (including the 'active masking brush' popup)
    Am I doing something wrong?

    thanks for the update anyway :-)

  5. #65


    Awesome stuff Nick! Love the Make SubD Levels, especially for quick topology needs from Dynameshed objects. Thanks very much!

    John DeRiggi
    Senior Character Artist - Schell Games
    Art Station | Twitter | Facebook

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