Hey, here is an ilustration whith my technique!
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Hey, here is an ilustration whith my technique!
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Looking great.
I've been working towards something like this with Blender, with the intention of doing a comic book.
I have to ask, how are you going to deal with lighting during camera angle changes if rendering with Zbrush?
It seems you would have to recreate the lighting setup for every single camera angle change if you want the lighting to look consitant.
Right? If you have a strong blue rim light on the left side, then you move the camera behind the subject, your light is on the wrong side now...
It seems so cumbersome, which is why I'm trying the idea with a full 3D scene package.
You've done what I plan to do, and have done it really well, which is to draw over the render in a way that makes it a real hybrid. Simple line edge renders tend to look dead, which is probably why we still haven't seen to many good 3D comics yet.
Man, that is something amazing. Thank you for sharing the technique.
My Sketchbook - please visit and leave me some C&C to help me immprove myself
nice![]()
updates:another concept!
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BPR test!
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was the toon shader look rendered in bpr?
Just wanted to say a big thank you for posting your rendering process! Very useful!
Wicked nice man!
Love the video!
~MAH~
Awesome, great aplication for illustration amazing, great job, really original!!![]()
yes, I have to recreate the light between the scenes, but its easy using the lightcap for the change!you can also use a full 3d scene but in zbrush i do that whith hri images to catch the environment light!
thanks for the words, but the hard thing is to pose the caracters, it need to be similar as a comic book style poses, - strongh poses- that is the most important thing!but keep going in the work and if you need any help just say!thanks again!
Very nice shader! And awesome work on the character design!Gostei muito!