This is really impressive/armor/clothing/Instruments/ very good sculpture.
Thank you for sharing.
Good luck
This is really impressive/armor/clothing/Instruments/ very good sculpture.
Thank you for sharing.
Good luck
What a gorgeous EVA model! I love the forms you've created with it <3
Hi Everyone
This is what's keeping me busy lately. It's "EHF02 Seabird". Its completely sculpted in ZBrush and composited in Photoshop.
The concept design is not originally mine; it came from a mech illustration by Geoff Herndon he goes by the name ~Tekka-Croe. He illustrates Anime Mechs and Vehicle as a Hobby. There are a couple of illustrations of his that I liked but this one I find really interesting because of the weird proportions, thin arm and feet and yet the torso and thighs are quite large and yet it all worked very well. So I decided to sculpt this one.
By the way here is the link to his website in case you want to check out his concepts and Illustration.
http://tekka-croe.deviantart.com/
Now on to my part, the sculpt is a bit different from the illustration. My reason is for one there are a lot of dark shadowed areas and this is the only illustration that I found for this mech it doesn't have any view from the back nor the sides so I have to fill them up with my own original details. Second, not all concept work well once translated into 3D so I have to change them up a bit while keeping its appeal and still staying true to the original design.
Challenges, there aren't a lot on this one except from the lack of reference from other views like the sides and the back. So the issue there is proportion. I have to figure that out myself from a 3/4 view illustration. So it***8217;s a bit of a challenge.
On post production noting much worth mentioning except on how I did the depth of field. I did the ZDepth differently. Rather than using ZDepth side with Lens Blur, instead I duplicated my final image; then applied Chromatic Aberration with values +15 on red/cyan and -15 on blue/yellow, and used the ZDepth as Mask. This gives a sense of depth of field without losing much detail.
I hope you like it. Comments and Critiques are mostly welcome. Thanks
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Really great progression! I love your hard edge mech stuff, looks awesome! Love to see more.
This has to be one of the 'cooler' Mech's I have seen here or anywhere else. I know it's not of your design, but, your rendition of it in 3D is just stellar. That is truely some great HS sculpting and the final render came out extremely clean. I viewed some of your other works as well and man, your a high details guy for sure. Your 'LowPoly Game Character-Assassin Bunny' tute was very intense.
-Greedy and mean people make this planet suck!
@SammehSAMURAI - thanks man
@Dragon - Kind words thanks.
This is my latest creation a Swordsman(male). The original concept is from "kyoung hwan kim", such a great artist.
I've been doing characters from other artist lately to see how I'll be able to translate them.
I hope you like it.
For a higher quality version you can visit my Cg hub account
http://rhythem02.cghub.com/
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Another EXCEPTIONAL work Oliver. This is one of my favorite threads.
Ezra
Last edited by EZRA52; 09-29-12 at 02:49 AM.
Wow realy nice character there. Are you going to paint it?? Would like to see that
man NICE! love that warrior guy, the Armour looks great!!
Evangelion Mk.- X Physical
I have always admired artists with skills in creating armour. Your work is so inspirational. I looked into details of this model and had nothing but full of admiration. The different mechanical parts, armour plates, pipes, screws and nuts were well placed to bring this character to life. Kudou! Please create more to inspire us. Thanks.
Best Regards
BK Yap
Yewenguo Design
http://www.facebook.com/YewenguoDesign
email: yapboonkok@hotmail.com
Another original concept from "kyoung hwan kim".
I thought doing the swordsman alone would be lonely. So I did the female version from the same artist.
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