Work in progress
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Work in progress
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Last edited by McAllem; 05-13-12 at 11:14 PM.
this one will be epiccc
reference: http://static.zenimax.com/bethblog/u...1_1024x768.jpg
btw, sorry for the misleading thumbnail, i just want some attention, critics are realllly welcome
merci beacoup
Last edited by McAllem; 05-13-12 at 11:24 PM.
well thats what happens if you mislead you don't get anything people and your models is actually good nice job
hmm it turns outArmand Burgerthat it is againts the forum rules to post an image with something written on it with the purpose of attracting views,
sorry for that, however I did it with the intention to get some anatomy critics from the pros, which i believe will surely help me enhance my knowledge, i sincerely
dont know anyone in person that may give me some tips and advices so my only form of real interaction with zbrushers that know their business is through here (hence my
attempts to get some critics since i have so few)
ANYWAYS,
this is where i got with it today, i will apply fibermesh in his leg's and pelvic's protectors, his boots and gauntlets, and on his head
critics are very welcome, hope you guys enjoy
i was sculpting, but then i took an arrow to the knee
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I still need to add:
1 sword (50% done)
1 dagger
1 sword sheat
1 rock underneath him
->> 1 dragon tail surrounding himD
i am considering makin smoke come out of his nose instead of his mouth (i would have to open the mouth, and for that retopology would be the option, me no like!)
well, critics as usuall are pretty welcome, just before anything i would like to add that his armor is not very protective on purpose, i guess his dragonborn arms are as strong as steel.
CYA!
Last edited by McAllem; 05-18-12 at 07:08 PM.
Awesome progress! Keep going, this is shaping up to be an excellent piece.
he looks cool keep it up![]()
Armand Burger and Senka: thank you guys for you commentsi really appreciate the feedback
and this is how far i got to this evening, i posed him, created the rock and the sword, still plenty of work to do!
hope you guys like it![]()
Fus ro dah!!!!1!!!11!!:d
e-mail rovlasov@yandex.ru
CGHUB
My channel on YouTube
My Sketchbook
Available for freelance work
Bwaah-hahaaa!
I love the fact that he's still continuing as an adventurer, what, with the arrow in his knee and all!![]()
Nice small details all around here
looking forward to see more mate!
latest update (damn i had to travel and i couldnt had more done)
so yeah, the modelling is over, so i applied a quick color to show you guys all the different subtools
(i really liked creating the feather and tynding it up to a strand of hair)
<iframe width="420" height="315" src="http://www.youtube.com/embed/-jqT47Op0eU" frameborder="0" allowfullscreen=""></iframe>
here i made a video showing a timelapse of me adding detail to the retopologized head and texturing it
soooo what is missing:
texture
render in max
post in photoshop
hope you guys like it
Last edited by McAllem; 05-22-12 at 04:36 PM.
so ladies and gentlemen, i present you.... The Dragonborn!
here is a high definition version->> http://img9.imageshack.us/img9/5076/02ice.jpg
i hope you guys enjoy!
softwares used: Zbrush and Photoshop
PS: i have spent the last 5 days trying to make this scene work in 3dmax and vray, i have learned a lot about normal maps, displacement maps and all the configurations to render it at a high quality.
But it frustrated me so much, SO MUCH, with all the ram it was taking, all the crashes, all the issues with my AUV normal maps (=P), all those setups and configurations, well, it made me allergic to that whole anti-artist/intuitive workflow.
Therefore, i decided to render it in ZBRUSH and man, it is sooo easy! AHAHAHAHA![]()
(yes! god bless you pixologic!)
PS2: by the way... thanks Bethesda Softworks for the inspiration
PS3: i just edited his eyes, you can see in this close up of the face (due to a little glow, his sight looked crossed, i fixed that)
cya!
Last edited by McAllem; 05-30-12 at 01:07 PM.