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    Question First Zbrush Bust Sculpt, Would Love Feedback/Pointers

    Hi all, I finally started my first from scratch sculpt. Nothing that special or original, but nice and easy since I'm still only comfortable in 3DS Max.

    I had a few issues: I didn't use any alphas other than the standard spray.

    I decided to bend the neck after I subdivided and went into detailed forms. I ended up stretching the mesh density at the neck and wasn't sure what the best route for fixing this was other than re-dynameshing and losing the details I just put in. Like I said, first time building something out from a Zsphere, lots of things learned.

    I'm still pretty clueless about poly paint, so I pulled my sculpt into Keyshot like a noob, lit and did multiple render passes and pulled into Photoshop to attempt to make it not just a generic red demon head.

    I know the textures and mesh are pretty meh, but I'd love some pointers and I promise to not totally suck on my next post.
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