I've got no words!!!
Awesome work, man! congrats!
However all of your characters forearms are 2 short,distance from elbow to wrist…….oops..
wow, really tight modelling, textures, and renders.
something to aspire to for sure!
Really great work!
Thanks for sharing.
Fábio Paiva - http://fabiopaivaart.com/
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Awesome! Tha is some thight work ! tnx for posting
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Superb realization, Bravo !
Awesome models, u rock!
i've got these in my head for a long time now and i don´t find any answer.
i find that in cinematics, the cloth moves natural. But in your 3D characters, the cloth is sculpted.
Pls tell me what is the workflow for the cloth. i don't know if i have to sculpt the cloth or not.
the time i tried it and bake the normals to the model, that was for a tv spot, i didn't feel happy about it.
Lx (gLk ª 6)
Koro - I did model Heinrich for the other cinematic
Leej - not everything was modeled all in Zbrush but just about all of it was touched by Zbrush at one time or another. Any poly modeling I do I use a combination of XSI and MAX.
juan caratino - Most poly modeling was done in XSI some I use Max. I usually only use polypaint to figure out colors and build a solid base. For the most part I take that base and texture it up traditional in PS. I sometimes retopo sometimes i bring in a base. Total depends on the situation time and need.
MR.BAHU- Thx buddy, your stuff is outstanding sir !
A,Baroody - I model in a semi T-pose. I just drop the arms and pose for the stills
Gilbert Magno - I use bumpmaps, normals and displacement. I prefer to use Disp maps as much as I can but you have to be smart about it though.
Shark2003 - Most of the cloth is simmed in the Cinematics. For this reason, I only sculpt enough to sell it in the pose to the client, or in areas that wont be simmed.
PointPusher - Thx dude
Last edited by believerdeceiver; 03-28-12 at 11:18 PM.
thx for the tip !!! i'll try as soon as i can. as always those kind of works inspire me a lot! keep them coming please
Lx (gLk ª 6)
Oh awesome! I would love to see your shots of Heinrich and Gretchen, if you worked on her as well! I do wish that game had done better than the mixed reviews it got.