1. #76

  2. #77
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    Thumbs up

    I've got no words!!!
    _______________________________

    http://www.franckmorel.com/Book/

  3. #78
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    Default

    Awesome work, man! congrats!

  4. #79
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    Default Great work!

    However all of your characters forearms are 2 short,distance from elbow to wrist…….oops..

  5. #80
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    wow, really tight modelling, textures, and renders.
    something to aspire to for sure!

  6. #81
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    Really great work!
    Thanks for sharing.

    Best regards,
    Fábio Paiva - Character Artist
    Fabio Paiva@Pinterest / (temp portifolio)
    fabioppaiva@gmail.com
    Available for remote and contract work

  7. #82

  8. #83

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    Superb realization, Bravo !
    www.tranchefeux-arts.com

  9. #84
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    Hi
    Really awesome works !! especially I love Lupo !!

    cheers

  10. #85
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    awesome!! it is alway a pleasure to see how many great artists work at blur!
    .-°-..-°-..-°-..-°-..-°-..-°-..-°-..-°-.
    Portfolio
    fantasy creature
    my works and wip


  11. #86
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    Default only 1 question please!

    Awesome models, u rock!

    i've got these in my head for a long time now and i don´t find any answer.

    i find that in cinematics, the cloth moves natural. But in your 3D characters, the cloth is sculpted.
    Pls tell me what is the workflow for the cloth. i don't know if i have to sculpt the cloth or not.
    the time i tried it and bake the normals to the model, that was for a tv spot, i didn't feel happy about it.
    Lx (gLk ª 6)

  12. #87
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    Koro - I did model Heinrich for the other cinematic

    Leej - not everything was modeled all in Zbrush but just about all of it was touched by Zbrush at one time or another. Any poly modeling I do I use a combination of XSI and MAX.

    juan caratino - Most poly modeling was done in XSI some I use Max. I usually only use polypaint to figure out colors and build a solid base. For the most part I take that base and texture it up traditional in PS. I sometimes retopo sometimes i bring in a base. Total depends on the situation time and need.

    MR.BAHU- Thx buddy, your stuff is outstanding sir !

    A,Baroody - I model in a semi T-pose. I just drop the arms and pose for the stills

    Gilbert Magno - I use bumpmaps, normals and displacement. I prefer to use Disp maps as much as I can but you have to be smart about it though.

    Shark2003 - Most of the cloth is simmed in the Cinematics. For this reason, I only sculpt enough to sell it in the pose to the client, or in areas that wont be simmed.

    PointPusher - Thx dude
    Last edited by believerdeceiver; 03-28-12 at 11:18 PM.

  13. #88
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    thx for the tip !!! i'll try as soon as i can. as always those kind of works inspire me a lot! keep them coming please
    Lx (gLk ª 6)

  14. #89
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    Oh awesome! I would love to see your shots of Heinrich and Gretchen, if you worked on her as well! I do wish that game had done better than the mixed reviews it got.

  15. #90
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    You can check out shots of Heinrich at my site www.believerdeceiver.com. Allesandro Baldasseroni modeled Gretchen and you can view her at his site here http://www.eklettica.com/drfaust.html



    Quote Originally Posted by koro View Post
    Oh awesome! I would love to see your shots of Heinrich and Gretchen, if you worked on her as well! I do wish that game had done better than the mixed reviews it got.

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