1. #31

    Default

    I'm a big fan of your work. Your creatures have a lot of character and are extraordinarily personal and heartfelt.
    And illustrating your own stories must be really absorbing, and that just translates to the viewer.
    Keep it up!

  2. #32
    Senior Member User Gallery
    Join Date
    Jan 2012
    Location
    Australia
    Age
    26
    Posts
    753

    Default

    such expressive creatures and critters! nice job

  3. #33
    Senior Member
    User Gallery
    Join Date
    Jan 2003
    Location
    germany
    Posts
    1,730

    Default

    first time i see your thread, boy i missed quite something... your work is amazing, each character is so well developped, believable, and also carefully modeled and textured. the poses and expression alone tell stories, wonderful ! so glad you were finally able to upgrade to a newer version of zbrush, me too did this only quite late, and it is fantastic to explore the new features since z2...have happy zbrushing, i am sure you will surprise us with further great characters :-)
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  4. #34
    Member User Gallery
    Join Date
    Mar 2012
    Location
    London
    Age
    51
    Posts
    33

    Default

    Thanks for the kind words! Before I write my books I always sketch the characters first, so I know what they look like when I'm describing them, it also help to bring them to life and make them more real for me. Zbrush is now doing that in a totally new and life like way.

    This is a character called The Wandering Smith, he's a travelling tinker and a fugitive from the evil Queen of Faerie. Here is the sketch and then the zbrush head. If I had time I'd do the rest of the body too.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	smith.jpg 
Views:	74 
Size:	468.9 KB 
ID:	331533   Click image for larger version. 

Name:	Wandering Smith.jpg 
Views:	195 
Size:	291.8 KB 
ID:	331534  

  5. #35
    Senior Member User Gallery
    Join Date
    Apr 2007
    Location
    Boston MA USA
    Posts
    4,036

    Default

    I'm really enjoying your works, creativity, and use of ZBRUSH to express both.....Luv that drawing in your last post...Always great to see great drawing skills...didn't lose any of that great character that you captured in the drawing, in the sculpted and rendered version..Excellent...
    Really looking forward to seeing more updates in here...Keep up the Great work..

    Glenn

  6. #36
    Moderator User Gallery
    Join Date
    Jun 2004
    Location
    UK
    Posts
    8,640

    Default

    Great work Robin, and good to see you here. Missed this thread until now - can't think how.

  7. #37
    Member User Gallery
    Join Date
    Mar 2012
    Location
    London
    Age
    51
    Posts
    33

    Default Sluglung

    Here's one of an army of slimy creatures called sluglungs who live in the caves beneath Hagwood.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	ScreenHunter_37 Dec. 24 03.51.jpg 
Views:	60 
Size:	111.5 KB 
ID:	337808  
    Last edited by R Jarvis; 12-25-12 at 08:34 AM.

  8. #38
    Senior Member User Gallery
    Join Date
    May 2006
    Location
    Sweden
    Age
    22
    Posts
    2,596

    Default

    Haha, cute little fella

  9. #39
    Member User Gallery
    Join Date
    Mar 2012
    Location
    London
    Age
    51
    Posts
    33

    Default

    He's a bit angrier now.


  10. #40
    Member User Gallery
    Join Date
    Mar 2012
    Location
    London
    Age
    51
    Posts
    33

    Default It's been a while...

    Not had much time to get any zbrushing done lately. Today I tinkered with an old character and changed the face a bit. Can't decide if he's better with hair or without.


  11. #41
    Senior Member User Gallery
    Join Date
    Jan 2005
    Posts
    1,376

    Default

    Cool Punch or is it Judy? Anyways I like it. I like it better with the hair.

  12. #42
    Member User Gallery
    Join Date
    Mar 2012
    Location
    London
    Age
    51
    Posts
    33

    Default

    Quote Originally Posted by monstermaker View Post
    Cool Punch or is it Judy? Anyways I like it. I like it better with the hair.
    It's a Punchinello Guard from one of my books. I think Judy would be even uglier. This one is called Captain Swazzle. You think hair? Okay, I'm not certainly not going to argue with your opinion!
    Last edited by R Jarvis; 05-06-13 at 07:34 PM.

  13. #43
    Member User Gallery
    Join Date
    Mar 2012
    Location
    London
    Age
    51
    Posts
    33

    Default This is something I started a while ago.

    Thought it'd be an interesting challenge to do a building. Learned a lot whilst doing it!

    Last edited by jaime; 05-07-13 at 11:07 PM.

  14. #44
    Member User Gallery
    Join Date
    Mar 2012
    Location
    London
    Age
    51
    Posts
    33

    Default

    Been a while since I've had a chance to do some zbrushing and am now here to ask for some advice, if that's okay?

    So, I'm trying to put a little animated teaser trailer together for my next book and am dabbling in the dark arts of Maya for the first time. Thus far, I've managed to create a small set in zbrush, decimated the elements and exported them to Maya.

    The first 3 images are the set rendered in mental ray. The two of the seated girl are zbrush renders. For the life of me I can't work out how to export her across. I've tried decimating and zremeshing but that still gives me a model that is too massive to be of much use over in Maya. So, can anyone point me in the direction of the right tutorial, cos I'm scratching my head a lot here. There's probalby something very basic I'm doing wrong, or just not doing at all and I've sat through a lot of online tutorials already but can't seem to find exactly what I'm looking for.

    Many thanks in advance, guys.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	ScreenHunter_02 Oct. 03 13.30.jpg 
Views:	127 
Size:	159.7 KB 
ID:	379093   Click image for larger version. 

Name:	ScreenHunter_08 Oct. 04 00.43.jpg 
Views:	111 
Size:	160.2 KB 
ID:	379094   Click image for larger version. 

Name:	ScreenHunter_08 Oct. 02 04.59.jpg 
Views:	130 
Size:	140.9 KB 
ID:	379095   Click image for larger version. 

Name:	ScreenHunter_01 Oct. 07 17.09.jpg 
Views:	584 
Size:	138.3 KB 
ID:	379096   Click image for larger version. 

Name:	ScreenHunter_06 Oct. 06 22.45.jpg 
Views:	414 
Size:	159.9 KB 
ID:	379097  


  15. #45
    Senior Member User Gallery
    Join Date
    May 2006
    Location
    Brasil
    Age
    23
    Posts
    158

    Default

    You will have to export a mid or low level of her base mesh and export the displacement and normal/bump for the details.

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •