1. #31

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    I'm a big fan of your work. Your creatures have a lot of character and are extraordinarily personal and heartfelt.
    And illustrating your own stories must be really absorbing, and that just translates to the viewer.
    Keep it up!

  2. #32
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    such expressive creatures and critters! nice job

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    first time i see your thread, boy i missed quite something... your work is amazing, each character is so well developped, believable, and also carefully modeled and textured. the poses and expression alone tell stories, wonderful ! so glad you were finally able to upgrade to a newer version of zbrush, me too did this only quite late, and it is fantastic to explore the new features since z2...have happy zbrushing, i am sure you will surprise us with further great characters :-)
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

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    Thanks for the kind words! Before I write my books I always sketch the characters first, so I know what they look like when I'm describing them, it also help to bring them to life and make them more real for me. Zbrush is now doing that in a totally new and life like way.

    This is a character called The Wandering Smith, he's a travelling tinker and a fugitive from the evil Queen of Faerie. Here is the sketch and then the zbrush head. If I had time I'd do the rest of the body too.
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  5. #35
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    I'm really enjoying your works, creativity, and use of ZBRUSH to express both.....Luv that drawing in your last post...Always great to see great drawing skills...didn't lose any of that great character that you captured in the drawing, in the sculpted and rendered version..Excellent...
    Really looking forward to seeing more updates in here...Keep up the Great work..

    Glenn

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    Great work Robin, and good to see you here. Missed this thread until now - can't think how.

  7. #37
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    Default Sluglung

    Here's one of an army of slimy creatures called sluglungs who live in the caves beneath Hagwood.
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    Haha, cute little fella

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    He's a bit angrier now.


  10. #40
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    Default It's been a while...

    Not had much time to get any zbrushing done lately. Today I tinkered with an old character and changed the face a bit. Can't decide if he's better with hair or without.


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    Cool Punch or is it Judy? Anyways I like it. I like it better with the hair.

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    Quote Originally Posted by monstermaker View Post
    Cool Punch or is it Judy? Anyways I like it. I like it better with the hair.
    It's a Punchinello Guard from one of my books. I think Judy would be even uglier. This one is called Captain Swazzle. You think hair? Okay, I'm not certainly not going to argue with your opinion!
    Last edited by R Jarvis; 05-06-13 at 08:34 PM.

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    Default This is something I started a while ago.

    Thought it'd be an interesting challenge to do a building. Learned a lot whilst doing it!

    Last edited by jaime; 05-08-13 at 12:07 AM.

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    Been a while since I've had a chance to do some zbrushing and am now here to ask for some advice, if that's okay?

    So, I'm trying to put a little animated teaser trailer together for my next book and am dabbling in the dark arts of Maya for the first time. Thus far, I've managed to create a small set in zbrush, decimated the elements and exported them to Maya.

    The first 3 images are the set rendered in mental ray. The two of the seated girl are zbrush renders. For the life of me I can't work out how to export her across. I've tried decimating and zremeshing but that still gives me a model that is too massive to be of much use over in Maya. So, can anyone point me in the direction of the right tutorial, cos I'm scratching my head a lot here. There's probalby something very basic I'm doing wrong, or just not doing at all and I've sat through a lot of online tutorials already but can't seem to find exactly what I'm looking for.

    Many thanks in advance, guys.
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    You will have to export a mid or low level of her base mesh and export the displacement and normal/bump for the details.

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